For my final project, I am intending to make some kind of game/interactive particle system. I have a few inspirations that I discussed in my looking outwards for this week. I want to have particles move towards a cursor controlled by the mouse, making the user have to avoid the particles for as long as possible to avoid ending the game. I have a number of code examples from past notes, assignments, and labs that I can pull from, combine, and finally use as a template to start my project. These examples range from Flock, to Mouse Particles, Generative Landscape, Jitter Points, Phyllotactic Spiral, and Animation step to circle. My biggest hopes are that I can create a meaningful representation and relation to the particles that appear as well as making more complex elements of game structure functional (such as points, levels, etc.)
![img_4222](../../../../wp-content/uploads/2016/11/IMG_4222-e1479416580948-225x300.jpg)