Diana Connolly – Looking Outwards 12

For my project, I take inspiration from Flappy Bird and Super Mario (Underwater). Flappy Bird is a game in which the user controls a bird as it’s flying to the right, and moves it up or down to avoid hitting obstacles. The underwater Super Mario game has you control Mario’s location as he’s going right or left in the underwater landscape, and you have to make sure to not hit any of the monsters in your way or else you’ll die. Please see some gameplay of each game below:

Both games are “side-scroller” games in that the storyline of the game progresses as you move horizontally across a landscape. Both games have the player move up or down to avoid hitting things that could kill them. This is similar to my project, because I want to make a game in which a player plays as a scuba diver underwater, and the landscape is moving past them horizontally. The player has to manipulate only the vertical position of the scuba diver in order to explore the side-scroller world and avoid hitting the rock cliffs that exist above and below the scuba diver character.

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