For this week, I stumbled upon the artwork of Linyi Dai, a graduate of Rhode Island School of Design. When I first considered the subject of randomness in computational art, I did not even consider the possibility of using randomness in order to produce practical objects. While this example may not be a perfect example of practicality, it led me to realize that randomness could be used for things such as architectural rendering. While there are a lot of conditions for this specific example of randomness, the location of where the rectangles appear on each of the layers on this piece are. What I found to be particularly inspiring about this piece was Dai’s ability to create spheres that followed a similar format while still displaying a nature of randomness. I liked that the changes between each sphere were subtle yet undeniably there.