adev_Project_11_Composition

adev_project_11

// Aisha Dev
// adev@andrew.cmu.edu
// Project - 11
// Section E


//TURTLE API
function turtleLeft(d) {
    this.angle -= d;
}
 
 
function turtleRight(d) {
    this.angle += d;
}
 
 
function turtleForward(p) {
    var rad = radians(this.angle);
    var newx = this.x + cos(rad) * p;
    var newy = this.y + sin(rad) * p;
    this.goto(newx, newy);
}
 
 
function turtleBack(p) {
    this.forward(-p);
}
 
 
function turtlePenDown() {
    this.penIsDown = true;
}
 
 
function turtlePenUp() {
    this.penIsDown = false;
}
 
 
function turtleGoTo(x, y) {
    if (this.penIsDown) {
      stroke(this.color);
      strokeWeight(this.weight);
      line(this.x, this.y, x, y);
    }
    this.x = x;
    this.y = y;
}
 
 
function turtleDistTo(x, y) {
    return sqrt(sq(this.x - x) + sq(this.y - y));
}
 
 
function turtleAngleTo(x, y) {
    var absAngle = degrees(atan2(y - this.y, x - this.x));
    var angle = ((absAngle - this.angle) + 360) % 360.0;
    return angle;
}
 
 
function turtleTurnToward(x, y, d) {
    var angle = this.angleTo(x, y);
    if (angle < 180) {
        this.angle += d;
    } else {
        this.angle -= d;
    }
}
 
 
function turtleSetColor(c) {
    this.color = c;
}
 
 
function turtleSetWeight(w) {
    this.weight = w;
}
 
 
function turtleFace(angle) {
    this.angle = angle;
}
 
 
function makeTurtle(tx, ty) {
    var turtle = {x: tx, y: ty,
                  angle: 0.0, 
                  penIsDown: true,
                  color: color(128),
                  weight: 1,
                  left: turtleLeft, right: turtleRight,
                  forward: turtleForward, back: turtleBack,
                  penDown: turtlePenDown, penUp: turtlePenUp,
                  goto: turtleGoTo, angleto: turtleAngleTo,
                  turnToward: turtleTurnToward,
                  distanceTo: turtleDistTo, angleTo: turtleAngleTo,
                  setColor: turtleSetColor, setWeight: turtleSetWeight,
                  face: turtleFace};
    return turtle;
}

// global variables for the turtles
var turtleOne;
var turtleTwo;
var turtleThree;
var turtleFour;
var turtleFive;
var turtleSix;
var turtleSeven;
var turtleEight;



function setup() {
    createCanvas(420, 420);
    background(40, 60, 40);

// turtleOne details
    turtleOne = makeTurtle(10, 0);
    turtleOne.penDown();
    turtleOne.setColor(255,0,0);
    turtleOne.setWeight(0.3);

//turtleTwo details
    turtleTwo = makeTurtle(60, 0);
    turtleTwo.penDown();
     turtleTwo.setColor(255,0,0);
    turtleTwo.setWeight(0.3);

//turtleThree details
    turtleThree = makeTurtle(110, 0);
    turtleThree.penDown();
     turtleThree.setColor(255,0,0);
    turtleThree.setWeight(0.3);

//turtleFour details
    turtleFour = makeTurtle(160, 0);
    turtleFour.penDown();
     turtleFour.setColor(255,0,0);
    turtleFour.setWeight(0.3);

//turtleFive details
     turtleFive = makeTurtle(210, 420);
    turtleFive.penDown();
     turtleFive.setColor(255,0,0);
    turtleFive.setWeight(0.3);

//turtleSix details
     turtleSix = makeTurtle(260, 420);
    turtleSix.penDown();
     turtleSix.setColor(255,0,0);
    turtleSix.setWeight(0.3);

//turtleSeven details
     turtleSeven = makeTurtle(310, 420);
    turtleSeven.penDown();
     turtleSeven.setColor(255,0,0);
    turtleSeven.setWeight(0.3);

//turtleEight details
     turtleEight = makeTurtle(360, 420);
    turtleEight.penDown();
     turtleEight.setColor(255,0,0);
    turtleEight.setWeight(0.3);
}



function draw() {

  // the movement for each turtle


	turtleOne.right(100);
    turtleOne.forward(80);
    turtleOne.turnToward(90, mouseX, mouseY);

    turtleTwo.right(110);
    turtleTwo.forward(80);
    turtleTwo.turnToward(90, mouseX, mouseY);
  
  	turtleThree.right(170);
    turtleThree.forward(70);
    turtleThree.turnToward(90, mouseX, mouseY);
  
  	turtleFour.right(100);
    turtleFour.forward(100);
    turtleFour.turnToward(90, mouseX, mouseY);

    turtleFive.right(100);
    turtleFive.forward(100);
    turtleFive.turnToward(90, mouseX, mouseY);

    turtleSix.right(100);
    turtleSix.forward(100);
    turtleSix.turnToward(90, mouseX, mouseY);

    turtleSeven.right(100);
    turtleSeven.forward(100);
    turtleSeven.turnToward(90, mouseX, mouseY);

    turtleEight.right(100);
    turtleEight.forward(100);
    turtleEight.turnToward(90, mouseX, mouseY);
}


This project was good for experimenting with turtle graphics and just being free to learn it. I liked how this one iteration meanders across the canvas. It initially reminds me of a map with the elevation lines when it starts out but then becomes this sci-fi—dystopian—future—esque Arrival-ish language/code.

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