Ean Grady-Looking Outwards-02

https://creators.vice.com/en_us/article/qkwvp7/generative-video-game-puts-you-inside-mind-bending-art-galleries

Strangethink’, an anonymous experimental video game designer, has created a video game, Secret Habitat, that features procedurally generated art galleries that the player can view, in his words he says that the game is, “an almost entirely procedurally-generated world consisting of hundreds of alien galleries containing thousands of pieces of computer-generated art, music and poetry”. In each of the galleries that Secret Habitat features, there are ‘reading machines’ that spit out generative poetry and also generative music. When players enter the game and walk into the gallery, they can view procedurally generated art while also listening to generative music in the background.

Strangethink says in the article that he made the game because he was curious about the effects of ambient music on the user experience, and how it affects their perception of various things. I admire the idea to use procedurally generative art and music because it allows for wildly varying tones, melodies, images to be shown therefore giving each player a different perception-based experience, which in turn allows for his creative vision to be employed. I’m very curious about what programming goes into making a procedural generator, it’s really interesting how his idea for wanting to give the user varying experiences is perfectly imagined through procedural generation.

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