Looking Outwards – 02 Min Lee

 

Untitled work by Otto Beckman

The ReCode Project is an online archive of computer-generated art that takes its content from “Computer Graphics and Art”, a magazine that published this art from 1976 to 1978. The project is a collection of works from many different generative artists, such as one work Untitled by Otto Beckman.

The work itself is very mysterious, but what’s admirable about it to me is the artist’s ability to play with empty space and dark space to reflect the distinct style of watercolor painting, a very different medium from computer generation (in 1977, no less).

Part of the beauty of the archive is that no code is shown in any way, which leaves the algorithm of each work of art up to interpretation. I am amazed at how the artist achieved the watercolor look and managed to reflect shadows, but unfortunately cannot guess at how his algorithm works. However, the artist’s skill in perhaps other mediums shines through in his work, and his skills in computer-generated art, to me, opened my eyes to a different medium.

Source: http://recodeproject.com/artwork/v2n1untitled_Beckmann_Otto_06

Project 01-Face

sketch

function setup() {
    createCanvas(600, 600);
    background(114,160,193);
}

function draw() {
	//arm1
	noStroke();
	fill(255,165,0);
	rect(width/2+5,height/2+75,70,100,25,40,5,5);
	fill(247,204,160);
	rect(width/2+35,height/2+175,30,200);
	//body
	noStroke();
	fill(255,165,0);
	ellipse(width/2-30,height,195,550);
	rect(width/2,height/2,60,500);
	//head
	noStroke();
	fill(247,204,160);
	arc(width/2,height/2,215,225,0,PI);
	//filler
	fill(114,160,193);
	noStroke();
	rect(width*5/8-5,height/2,75,90);
	//face filler
	fill(247,204,160);
	arc(width/2+5,height/2+12,200,200,0,270);
	//hair
	fill(150,86,3);
	noStroke();
	arc(width/4+65,height/2-20,50,200,0,PI,CHORD);
	//ear
	fill(247,204,160);
	ellipse(width/4+70,height/2+20,30,40);
	//hair
	fill(150,86,3);
	arc(width/4+85,height/2-20,30,140,0,PI,CHORD);
	arc(width/4+105,height/2-20,20,100,0,PI,CHORD);
	//eyes
	fill(255,255,255);
	stroke(0,0,0);
	strokeWeight(1);
	ellipse(width/2,height/2+25,8,8);
	ellipse(width/2+45,height/2+25,8,8);
	//arm2
	noStroke();
	fill(255,165,0);
	rect(width/4+50,height/2+80,65,110,70,70,5,5);
	fill(247,204,160);
	rect(width/4+70,height/2+190,35,200);
	//mouth
	noFill();
	stroke(0,0,0);
	strokeWeight(2);
	curve(width/2+5,height/2+60,width/2+10,height/2+40,width/2+40,height/2+40,width/2+50,height/2+50)
	//eyebrows
	noFill();
	stroke(0,0,0);
	strokeWeight(4);
	line(width/2+41,height/2+8,width/2+51,height/2+8);
	line(width/2-5,height/2+8,width/2+5,height/2+8);
	//#nocap
	noStroke();
	fill(43,43,43);
	arc(width/2-5,height/2-20,220,200,PI,TWO_PI);
	fill(35,35,35);
	rect(width/2-120,height/2-40,230,30,5,5,5,5);

}

For my first project, I wanted to create as accurate of a drawing of myself, at least with what I knew about javascript. I often find myself not having a very bright expression, but I’ve come to accept that this is who I am. I am this.

Looking Outwards-01

Playful Geometries showcases music and art in an immersive environment.

Playful Geometries is an interactive animated 3D scene projected onto a white table. The constantly changing scenery created through fun geometric shapes and configurations is synced up with the music that is played in the room in which the installment is located. The user interacts with the art in the room by playing with the music, creating different images as they do so. On the walls of the room are images that simultaneously show the inside of the cube that is shown on the white table. In this way, the exhibit is entirely immersive and draws the user into changing the scenery through their own fingers.

The designers of the exhibit were aiming to have fun with the project as well as with the result, but also to push the boundaries of the cheap computers that they were using to create this project. Their goal was to ultimately create something with many cheap computers that would go beyond the scope of something an expensive computer would be able to create.

 

Original Source:https://devart.withgoogle.com/#/project/17120531