LookingOutwards-05 – [OLD FALL 2019] 15-104 • Introduction to Computing for Creative Practice https://courses.ideate.cmu.edu/15-104/f2019 Professor Roger B. Dannenberg • Fall 2019 • Introduction to Computing for Creative Practice Sat, 28 Sep 2019 03:24:13 +0000 en-US hourly 1 https://wordpress.org/?v=5.2.20 Shariq M. Shah – Looking Outwards – 05 https://courses.ideate.cmu.edu/15-104/f2019/2019/09/27/shariq-m-shah-looking-outwards-05/ https://courses.ideate.cmu.edu/15-104/f2019/2019/09/27/shariq-m-shah-looking-outwards-05/#respond Sat, 28 Sep 2019 03:24:13 +0000 https://courses.ideate.cmu.edu/15-104/f2019/?p=46215 Continue reading "Shariq M. Shah – Looking Outwards – 05"]]>

Aldo Martinez Calzadilla is a 3D Computer Graphics Artist who works in highly detailed and lifelike three dimensional models. These computational techniques allow Martinez to explore other worldly ventures and develop methodologies that surpass what may be conceived as possible. Various modeling and processing techniques are used to produce highly articulated, vastly emotional, and intriguing images. Unlike many other artists, the mathematics and computation behind these processes produce a controlled and orchestrated image whereas some other computational artists take a generative approach to the design. In contrast, this process produces high resolution images that have an extreme level of planned detail. This work is highly resolved and its use of computational techniques is evident in its minute details.

Images by Aldo Martinez made from high resolution 3D Models

http://www.aldomartinezvfx.com/

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Janet Peng-LookingOutwards-05 https://courses.ideate.cmu.edu/15-104/f2019/2019/09/27/janet-peng-lookingoutwards-05/ https://courses.ideate.cmu.edu/15-104/f2019/2019/09/27/janet-peng-lookingoutwards-05/#respond Sat, 28 Sep 2019 02:19:35 +0000 https://courses.ideate.cmu.edu/15-104/f2019/?p=46210 Continue reading "Janet Peng-LookingOutwards-05"]]>
Miniature building stylized/inspired by games
Model/image before color is applied
Outline/build of model before any lighting/shading, depth, and texture is applied

I really like the style of this project. Gustavo Henrique, a 3D Artist, motion designer, and art director, creates many different small 3D models that are usually buildings and often “toy-like”. The color and texture of the 3D models make the images more believable and they feel more like real toys or blocks. I believe that this work was probably created in some 3D computer modeling software such as Blender, Maya, or Autodesk Fusion. These programs allow you to make 3D objects on the computer and then render them with different textures, materials, lighting, and camera angles. I think the creator’s love for muted and soft colors as well as his love for miniature forms really show in these works. As well, his minimalist style really shows in these works.

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