function setup() {
createCanvas(640, 480);
}
function draw() {
background(158, 189, 204);
// makes the ellipse size depend on the position of the mouse
var w = mouseX / 5;
var h = mouseY / 5;
// makes blue of ellipse depend on mouseX and be at least 140
// makes red of ellipse depend on mouseY and be at least 180
var colorX = mouseX / 10 + 140;
var colorY = mouseY / 5 + 180;
// square rotation depends on mouseX, rows alternate between
// clockwise and counter clockwise
var cwR = mouseX / 5;
var ccwR = 360 - mouseX / 5;
// square sides are at least 50 and depend on mouseY
var squareSide = 50 + mouseY / 10;
var squareMove = mouseX / 10 - 60
// squares
fill(255);
stroke(255);
// row 1
push();
rectMode(CENTER);
translate(160 + squareMove, 120);
rotate(radians(cwR));
rect(0, 0, squareSide, squareSide);
pop();
push();
rectMode(CENTER);
translate(320 + squareMove, 120);
rotate(radians(ccwR));
rect(0, 0, squareSide, squareSide);
pop();
push();
rectMode(CENTER);
translate(480 + squareMove, 120);
rotate(radians(ccwR));
rect(0, 0, squareSide, squareSide);
pop();
// row 2
push();
rectMode(CENTER);
translate(160 - squareMove, 240);
rotate(radians(ccwR));
rect(0, 0, squareSide, squareSide);
pop();
push();
rectMode(CENTER);
translate(320 - squareMove, 240);
rotate(radians(cwR));
rect(0, 0, squareSide, squareSide);
pop();
push();
rectMode(CENTER);
translate(480 - squareMove, 240);
rotate(radians(ccwR));
rect(0, 0, squareSide, squareSide);
pop();
// row 3
push();
rectMode(CENTER);
translate(160 + squareMove, 360);
rotate(radians(cwR));
rect(0, 0, squareSide, squareSide);
pop();
push();
rectMode(CENTER);
translate(320 + squareMove, 360);
rotate(radians(ccwR));
rect(0, 0, squareSide, squareSide);
pop();
push();
rectMode(CENTER);
translate(480 + squareMove, 360);
rotate(radians(ccwR));
rect(0, 0, squareSide, squareSide);
pop();
// ellipse colors
fill(colorY, 240, colorX);
stroke(colorY, 240, colorX);
// ellipses
// row 1
ellipse(64, 0, h, w);
ellipse(192, 0, h, w);
ellipse(320, 0, h, w);
ellipse(448, 0, h, w);
ellipse(576, 0, h, w);
// row 2
ellipse(0, 120, w, h);
ellipse(128, 120, w, h);
ellipse(256, 120, w, h);
ellipse(384, 120, w, h);
ellipse(512, 120, w, h);
ellipse(640, 120, w, h);
// row 3
ellipse(64, 240, h, w);
ellipse(192, 240, h, w);
ellipse(320, 240, h, w);
ellipse(448, 240, h, w);
ellipse(576, 240, h, w);
// row 4
ellipse(0, 360, w, h);
ellipse(128, 360, w, h);
ellipse(256, 360, w, h);
ellipse(384, 360, w, h);
ellipse(512, 360, w, h);
ellipse(640, 360, w, h);
// row 5
ellipse(64, 480, h, w);
ellipse(192, 480, h, w);
ellipse(320, 480, h, w);
ellipse(448, 480, h, w);
ellipse(576, 480, h, w);
}
I wanted to capture a few common movements with my dynamic drawing (rotation, translation, growth/shrinking, color change). I also wanted to create a repetitive pattern that changed depending on what row it was in. My initial inspirations were a pattern with dots.
]]>// Shariq M. Shah
// Section C
// shariqs@andrew.cmu.edu
// {Project - 03
var posC = 0;
var angle = 0;
var t = 'polar'
var midX = 320
var midY = 240
function setup() {
createCanvas(640, 480);
background(0);
}
function draw() {
//Rotating ellipses creating void in the center
push();
translate(320, 240);
rotate(radians(angle));
noFill()
stroke(250, mouseX, mouseY)
ellipse(0, 0, 100, posC + 250);
pop();
angle = angle + mouseY * 0.1
posC = posC + 0.5
//Text that changes color acccording to rest of the graphic
textSize(10);
rectMode(CENTER)
text('polar', midX - 10, midY);
fill(250, mouseX, mouseY);
//If mouse is moved to center, lines become black creating vortex
if ((mouseX > midX - 20 & mouseX < midX + 20) && (mouseY > midY - 20 & mouseY < midY + 20)) {
push();
translate(midX, midY);
rotate(radians(angle));
noFill()
stroke(0)
ellipse(0, 0, 100, posC + 250);
pop();
angle = angle - mouseY * 0.5
posC = posC + 0.5
}
}
In this project, I explored geometries and mathematical aggregation of an ellipse to create highly articulated and complex patterns. Using a limited amount of code, the program is able to use the user’s input to create a variety of vibrant mandala like patterns. The geometry is calibrated to leave a perfect circle in the center of the canvas, where the text changes color according to the the lines that are being drawn.
]]>