Shan – [OLD SEMESTER] 15-104 • Introduction to Computing for Creative Practice https://courses.ideate.cmu.edu/15-104/f2021 Professor Tom Cortina • Fall 2021 • Introduction to Computing for Creative Practice Tue, 07 Sep 2021 23:35:25 +0000 en-US hourly 1 https://wordpress.org/?v=5.8.9 Project 1: My Self Portrait https://courses.ideate.cmu.edu/15-104/f2021/2021/09/07/project-1-my-self-portrait-24/ https://courses.ideate.cmu.edu/15-104/f2021/2021/09/07/project-1-my-self-portrait-24/#respond Tue, 07 Sep 2021 23:35:25 +0000 https://courses.ideate.cmu.edu/15-104/f2021/?p=65225 Continue reading "Project 1: My Self Portrait"]]>
sketch
function setup() {
    createCanvas(400, 600);
  }
  
function draw() {
    
    background(54, 47, 117);
    
    // print(mouseX, mouseY);
    
    // hair
    beginShape();
    
    strokeWeight(2);
    stroke(0)
    fill(0);
    curveVertex(40, 600);
    curveVertex(40, 600);
    curveVertex(63, 358);
    curveVertex(108, 255);
    curveVertex(198, 216);
    curveVertex(288, 255);
    curveVertex(334, 358);
    curveVertex(360, 600);
    curveVertex(360, 600);
    
    endShape();
    
    
    
    // shoulder and neck
    beginShape();
    
    strokeWeight(2);
    stroke(0)
    fill(253, 236, 231);
    curveVertex(92, 600);
    curveVertex(92, 600);
    curveVertex(114, 555);
    curveVertex(147, 534);
    curveVertex(173, 521);
    curveVertex(184, 490);
    curveVertex(216, 490);
    curveVertex(227, 521);
    curveVertex(253, 534);
    curveVertex(286, 555);
    curveVertex(308, 600);
    curveVertex(308, 600);
    
    endShape();
    
    
    
    // face
    beginShape();
    
    strokeWeight(4);
    stroke(0)
    curveVertex(199, 500);
    curveVertex(199, 500);
    curveVertex(135, 466);
    curveVertex(120, 369);
    curveVertex(159, 334);
    curveVertex(198, 300);
    curveVertex(218, 334);
    curveVertex(280, 369);
    curveVertex(265, 466);
    
    curveVertex(199, 500);
    curveVertex(199, 500);
    
    endShape();
    
    
    
    // clothes
    beginShape();
    
    fill(253, 151, 156);
    curveVertex(92, 600);
    curveVertex(92, 600);
    curveVertex(114, 555);
    curveVertex(147, 534);
    curveVertex(173, 521);
    curveVertex(201, 546);
    curveVertex(227, 521);
    curveVertex(253, 534);
    curveVertex(286, 555);
    curveVertex(308, 600);
    curveVertex(308, 600);
    
    endShape();
    
    
    
    // eyes
    fill(0);
    circle(160, 400, 26);
    circle(240, 400, 26);
    
    
    
    // eyelids
    strokeWeight(8);
    noFill();
    arc(160, 393, 34, 16, PI + PI/24, - PI/6);
    arc(240, 393, 34, 16, PI + PI/6, - PI/24);
    
    
    
    // eyebrows
    arc(160, 380, 52, 20, PI + PI/16, - PI/6);
    arc(240, 380, 52, 20, PI + PI/6, - PI/16);
    
    
    
    // mouth
    strokeWeight(8);
    stroke(0)
    line(192, 450, 210, 450);
    
    
    
    // nose
    arc(201, 430, 14, 8, PI + PI / 10, TWO_PI - PI / 10);
    
    
    
    // stars
    noStroke();
    fill(251, 255, 5);
    
    triangle(112, 54, 120, 24, 128, 54);
    triangle(112, 56, 120, 86, 128, 56);
    triangle(90, 56, 120, 48, 120, 64);
    triangle(120, 48, 120, 64, 150, 56);
    
    triangle(312, 154, 320, 124, 328, 154);
    triangle(312, 156, 320, 186, 328, 156);
    triangle(290, 156, 320, 148, 320, 164);
    triangle(320, 148, 320, 164, 350, 156);
    
    circle(50, 80, 8);
    circle(170, 150, 16);
    circle(230, 50, 12);
    circle(360, 100, 12);
    
    
    
    /* when mouse is on canvas, 
    the circle stars will start blinking, 
    and the character will open her mouth */
    
    if ((mouseX > 0) & (mouseX < width) &&
        (mouseY > 0) && (mouseY < height)) {
      
      // add rings for blinking effect
      let starR1 = random(8, 16);
      let starR2 = random(16, 24);
      let starR3 = random(12, 18);
      noFill();
      strokeWeight(1);
      stroke(251, 255, 5)
      circle(50, 80, starR1);
      circle(170, 150, starR2);
      circle(230, 50, starR3);
      circle(360, 100, starR3);
      
      // open mouse
      strokeWeight(6);
      stroke(0);
      fill(254, 97, 97);
      arc(201, 451, 22, 30, 0, PI);
  
    } 
      
    
  }
]]>
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LO: My Inspiration https://courses.ideate.cmu.edu/15-104/f2021/2021/09/07/lo-my-inspiration-34/ https://courses.ideate.cmu.edu/15-104/f2021/2021/09/07/lo-my-inspiration-34/#respond Tue, 07 Sep 2021 23:17:54 +0000 https://courses.ideate.cmu.edu/15-104/f2021/?p=65143 Continue reading "LO: My Inspiration"]]>

Title: Aura
Creator: Nick Verstand, Salvador Breed, Naivi
Link: https://www.dezeen.com/2017/11/25/aura-installation-translates-emotions-into-beams-of-light-studio-nick-verstand-dutch-design-week/

During 2017’s Dutch Design Week, artist Nick Verstand created an immersive audiovisual installation named Aura that translated visitors’ emotions into light pulses. I’m inspired by this project as it makes the visitors part of the art. As visitors entered the space, music was played to evoke emotional responses. Physiological signals including EEG, heart-rate, and galvanic skin response were then recorded by the various biosensors visitors wore and later used to generate light beams with different forms, colors and intensities surrounding the visitors like curtains.

The project aimed to explore the use of light as art medium and paid tribute to artist Anthony McCall. It’s is unclear how long the project took. But it likely required the three artists to write custom scripts as they needed to translate signals from biosensors to light output. This work shows how technology can externalize and recreate the experience of human emotions.

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