For this weeks looking outwards, I really enjoyed looking into the societal impacts that digital art has has on our world. It was interesting to see that there are so many possible issues that can arise when it comes to digital art. I decided to look into NFTs, or non-fungible tokens, and how copyright affects them. We all hear about copyright all around us, especially with the rise of brands and products that want to differentiate themselves. However, I didn’t really know that there were copyright implications with NFT’s. Since NFT’s are based around artwork, it’s essential to hold rights to the art. It was interesting to see how auction sites that host NFT’s are starting to create “DMCA” processes for removing these unauthorized NFT’s. I’m glad to see that there are processes in place to protect people’s hard work.
Link: https://www.plagiarismtoday.com/2021/03/16/nfts-and-copyright/
]]>I really enjoyed looking into this week’s “looking outwards” because the work women and non-binary people are doing around the world is INCREDIBLE. After looking through a lot of the work of these people, I decided to look more into Chloe Vardlidi who loves “designing and building playful products that empower humans to be creative, kind and curious about the world around them.”
A project she worked on, “The Littlebits Codekit + App” caught my eye quickly on their website because it helps teachers teach younger children by engaging them with fun games and cool entertainment. Using this kit, paired with the app, kids can create games and make inventions like a keytar instrument, hot potato, or button master. I find it really cool that Chloe was able to partner up with the company Sphero to work on a project of these level.
Link to Chloe’s Website
Link to the Project
In our assignment this week, I really enjoyed looking at different people that have attended the Eyeo Festival. I’ve never seen such amazing people that have revolutionized technology, interactive art, and media in one place. Although this was a longer blog than usual, it was fun to learn about so many new topics. For this blog, I chose to learn more about Daniel Shiffman. He started up a YouTube channel that’s called “The Coding Train.” This channel actually is focused on p5.js which is why I chose to look into Daniel Shiffman more. He works with NYU and their Tisch School of Arts which makes sense because his goal is to share code with the world. After looking into this, I noticed he also has a Discord Channel, social media accounts, and a very large following. It’s so cool how Daniel Shiffman is spreading p5.js so well throughout the world. I admire the fact that he’s really doing such a good job of sharing this form of art/code in a fun way. Cool projects, fun colors, and lovely entertainment are paving the way for p5.js to be taught to the world.
This week’s delve into the artist Nicholas Feltron was particularly intriguing. No only has he created his own art and visuals, but has also created unique lessons on platforms such as Skillshare. The project of his I found the most interesting was the labeling he did on the wine bottles sold in Australia. I found it incredible how unique and detailed the labels were despite their minimalist and simplistic design, echoing the artist’s eye for concise messaging and aesthetic work. It is clear that Feltron used a multimedia-based approach to create his work, combining the likes of photography and digital design to produce his pieces.
]]>I really enjoyed this week’s looking outwards because it really let me look through a countless amounts of research and do my own research on randomness in art. This project by Aaron Tobey creates a 6×6 grid creating 36 rectangles all with it’s own unique geometric patterns, lines, and shapes. I really thought it was cool because although there’s so much going on throughout this piece of art, it’s simplicity and creativity blew me away. I suppose that this artist used some sort of computer program with random functions (maybe even p5.js haha) in order to create this piece of art.
Creator: Aaron Tobey
The 2D/3D digital artist from Italy, Marco Zagara, is known for his use of Blender, a computer software used by artists around the world to create their digital pieces. Blender was historically used as a video game creation planform but has now refined to specialize in 3D still production. In Zagara’s piece titled #dayoff, he has managed to combine the dream and reality world into a mystical portrait of a character. While this piece plays with the viewer’s imagination, it maintains a sense of realism in its features, convincing the viewer that this is an actual photograph of their dreams.
//Bhavesh Patel
//Section B
//bhaveshp@andrew.cmu.edu
//Project-05 - Abstract Art as Wallpaper
function setup() {
createCanvas(480, 500);
background(251, 244, 225);
noLoop();
}
function draw() {
noStroke();
noLoop();
for (var b = 50; b < height; b += 100) {
for (var a = 30; a < width-20; a += 50) {
circle(a, b, 45); //red circles
fill(200, 0, 54, 170)
}
}
for (var b = 40; b < height; b += 100) {
for (var a = 27; a < width-20; a += 50) {
rect(a, b, 20, 30); //green rectangle
fill(0, 200, 54, 170)
}
}
for (var b = 40; b < height; b += 100) {
for (var a = 27; a < width-20; a += 50) {
circle(a, b, 20); //blue circle
fill(0, 54, 200, 170)
}
}
for (var b = 55; b < height; b += 100) {
for (var a = 20; a < width-20; a += 50) {
rect(a, b, 20, 10); //purple rectangle
fill(100, 100, 200, 200)
}
}
noLoop();
}
The 13th of May 2022, a unique exhibition opened its gates to the public inside of London’s Design Museum. Creatively titled ‘Weird Sensation Feels Good: The
World of ASMR’, this exhibition encourages visitors to experience the world of
ASMR in a communal space, rather than behind screens as is current common
practice. This exhibition was created using a collaboration between many ASMR
artists, combining each artist’s unique take on the production and experience of ASMR. Autonomous Sensory Meridian Response (ASMR) is a physical
sensation of euphoria or extreme calm, often manifesting itself as a tingling in the body, that is triggered by a sound, touch, or movement.
As an individual who has delved into the digital world of ASMR for sleep therapy, I admire this exhibitions’ creativity and unique ability to animate in person an experience that is so widely enjoyed digitally through virtual platforms. Presenting a sound experience as delicate as ASMR in a physical exhibit is no easy feat, and I marvel at the artists’ use of acoustic tuning to ensure an immersive experience of sound and sensation. While this exhibition is undeniably presenting ASMR in a different format than would be experienced over virtual platforms, its one-of-a-kind nature has not failed to capture its viewers, whether they are ASMR fans or simply discovering this niche art.
To learn more: Design Museum’s Website
While I was looking through the article about parametric 3D form based art by Professor Levin, I came about a 3D printed piece of jewelry in the form of revelation based on the “timeline” of an audiophile. As a professional videographer, I work with Audio all the time and every person or animal on this world has a distinct sound that’s personalized to them. I work with audio all the time so it was cool to see how sound waves can make personalized jewelry. As this is apart of the data sculpture and physical visualization inspiration, I think it shows how art can be personalized to a great extent. You’re able to visit a website called “soundwave.love” that let s you turn a personal sound, word, or phrase into a unique piece of jewelry. It’s interesting to see how this art was created directly from data and how just a minor change can produce an entirely different form of art.
To learn more: Soundwave’s Website
This is a visual representation of a soundwave turning into a wooden necklace!
]]>function setup() {
createCanvas(480, 640);
background(255);
text("p5.js vers 0.9.0 test.", 10, 15);
}
//humans in current form
function draw() {
background(99, 197, 218);
strokeWeight(3)
fill(78, 53, 36, [255])
ellipse(360, 240, 60, 80) //ear right
fill(78, 53, 36, [255])
ellipse(100, 240, 60, 80) //ear left
fill(121, 92, 52, [255])
ellipse(230, 270, 280, 320) //head
fill(255, 255, 255, [255])
ellipse(180, 220, 80, 64) //eye left
fill(255, 255, 255, [255])
ellipse(280, 220, 80, 64) //eye right
fill(78, 53, 36, [255])
ellipse(180, 200, 20, 20) //pupil left
fill(78, 53, 36, [255])
ellipse(280, 200, 20, 20) //pupil right
fill(131, 92, 52, [255])
triangle(230, 250, 200, 320, 260, 320) //nose
fill(184, 63, 63, [255])
arc(220, 260, 400, 200, 1, 2, 2) //mouth
fill(0, 0, 0, [255])
triangle(230, 60, 127, 160, 333, 160) //mohawk
fill(255, 255, 255, [255])
ellipse(378, 259, 7, 7) //pupil right
//monkey (humans pre-evolutionary form)
if (mouseIsPressed) {
earValue1 = random(40,90)
earValue2 = random(50,100)
eyeValue1 = random(20,100)
eyeValue2 = random(40,80)
pupilValue1= random(10,20)
pupulValue2 = random(5,30)
toungeValue = random(40,120)
background(150, 255, 150);
strokeWeight(0)
fill(78, 53, 36, [255])
ellipse(360, 260, earValue1, 80) //ear right
fill(78, 53, 36, [255])
ellipse(100, 200, 60, earValue2) //ear left
fill(121, 92, 52, [255])
ellipse(230, 270, 280, 320) //head
fill(255, 255, 255, [255])
ellipse(180, 200, 100, eyeValue1) //eye left
fill(255, 255, 255, [255])
ellipse(280, 200, eyeValue2, 38) //eye right
fill(78, 53, 36, [255])
ellipse(180, 200, pupilValue1, pupulValue2) //pupil left
fill(78, 53, 36, [255])
ellipse(280, 200, pupulValue2, pupilValue1) //pupil right
fill(131, 92, 52, [255])
triangle(240, 230, 200, 300, 260, 310) //nose
fill(184, 63, 63, [255])
ellipse(194, 402, 64, 100) // tounge
fill(184, 63, 63, [255])
arc(230, 320, 200, 100, 1, 3, 4) //mouth
}
}