{"id":70835,"date":"2022-09-10T00:14:30","date_gmt":"2022-09-10T04:14:30","guid":{"rendered":"https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/?p=70835"},"modified":"2022-09-10T00:17:13","modified_gmt":"2022-09-10T04:17:13","slug":"anabelles-blog-02","status":"publish","type":"post","link":"https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/2022\/09\/10\/anabelles-blog-02\/","title":{"rendered":"anabelle&#8217;s blog 02"},"content":{"rendered":"<!DOCTYPE html PUBLIC \"-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN\" \"http:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd\">\n<html><body><p>Although I think I&rsquo;m defining &ldquo;generative art&rdquo; a little loosely, some inspiring works to me include any type of character customization feature in video games. This goes ranges from dress-up games, Nintendo Mii creation, or the Sims. I admire how these games allow the players to have more freedom in how they approach gameplay &mdash; some may focus entirely on aesthetics, and thus spend hours creating the perfect avatar, whereas some focus on the game&rsquo;s actual main goals and minimize on character building. Either way, customization always serves as an enjoyable interlude between long bouts of repetitive gameplay. I think the creator&rsquo;s artistic sensibilities manifest in the algorithm by how it reveals their style and &ldquo;instincts. For example, if a creator has to create 100 different options for &ldquo;eyes,&rdquo; their habits and preferences will eventually become pretty obvious once the reach the 90th eye design. Similarly, you can feel how they prefer to build their worlds &mdash; do they prefer to use arcs or ellipses? How do they approach drawing small, ambiguous details with code? Ultimately, even though the purpose of these games is to give the player a larger creative realm, the artist most definitely imprints their own style in every part of them.<\/p>\n\n\n\n<p>Even Genshin Impact, a game that has nothing to do with building your own characters, has options (albeit limited ones) for customization:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" width=\"1000\" height=\"563\" src=\"https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/wp-content\/uploads\/2022\/09\/Dressing_Room_Wind_Glider-1-2.webp\" alt=\"\" class=\"wp-image-70845\" srcset=\"https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/wp-content\/uploads\/2022\/09\/Dressing_Room_Wind_Glider-1-2.webp 1000w, https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/wp-content\/uploads\/2022\/09\/Dressing_Room_Wind_Glider-1-2-300x169.webp 300w, https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/wp-content\/uploads\/2022\/09\/Dressing_Room_Wind_Glider-1-2-768x432.webp 768w\" sizes=\"(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\"><\/figure><p>Link to Official Website: <a href=\"https:\/\/genshin.hoyoverse.com\/en\/home\">https:\/\/genshin.hoyoverse.com\/en\/home<\/a><\/p>\n\n\n\n<p>Created and released by Hoyoverse, 2020.<\/p><\/body><\/html>\n","protected":false},"excerpt":{"rendered":"<p>Although I think I&rsquo;m defining &ldquo;generative art&rdquo; a little loosely, some inspiring works to me include any type of character customization feature in video games. This goes ranges from dress-up games, Nintendo Mii creation, or the Sims. I admire how these games allow the players to have more freedom in how they approach gameplay &mdash; &hellip; <a href=\"https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/2022\/09\/10\/anabelles-blog-02\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;anabelle&#8217;s blog 02&#8221;<\/span><\/a><\/p>\n","protected":false},"author":734,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[96,57],"tags":[],"_links":{"self":[{"href":"https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/wp-json\/wp\/v2\/posts\/70835"}],"collection":[{"href":"https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/wp-json\/wp\/v2\/users\/734"}],"replies":[{"embeddable":true,"href":"https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/wp-json\/wp\/v2\/comments?post=70835"}],"version-history":[{"count":3,"href":"https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/wp-json\/wp\/v2\/posts\/70835\/revisions"}],"predecessor-version":[{"id":70846,"href":"https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/wp-json\/wp\/v2\/posts\/70835\/revisions\/70846"}],"wp:attachment":[{"href":"https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/wp-json\/wp\/v2\/media?parent=70835"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/wp-json\/wp\/v2\/categories?post=70835"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/wp-json\/wp\/v2\/tags?post=70835"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}