{"id":75948,"date":"2022-11-20T11:22:50","date_gmt":"2022-11-20T16:22:50","guid":{"rendered":"https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/?p=75948"},"modified":"2022-11-20T11:22:50","modified_gmt":"2022-11-20T16:22:50","slug":"project-11-landscape-5","status":"publish","type":"post","link":"https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/2022\/11\/20\/project-11-landscape-5\/","title":{"rendered":"Project 11- Landscape"},"content":{"rendered":"<!DOCTYPE html PUBLIC \"-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN\" \"http:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd\">\n<html><body><p><em>Graham Murtha<\/em><\/p>\n\n\n\n<p><em>Section A<\/em><\/p>\n\n\n\n<p>For this project I wanted to make a boat move through a fiery landscape, like the final world in Mario or Mustafar from Star Wars.  I made moving embers, meteors, and randomly generated spires in the background to illustrate this volcanic landscape.  <\/p>\n\n\n\n<div><a class=\"p5_sketch_link\" href=\"https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/wp-content\/uploads\/2022\/11\/sketch-71.js\" data-width=\"400\" data-height=\"600\">sketch<\/a><iframe src=\"https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/wp-content\/plugins\/p5-embedder\/p5_iframe.html\" class=\"p5_exampleFrame\" width=\"400\" height=\"600\"><\/iframe><pre class=\"language-javascript\"><code class=\"p5_editor language-javascript\">\/\/Graham Murtha\n\/\/Section A\n\/\/gmurtha@andrew.cmu.edu\n\/\/Project 11- moving landscape\n\n\/\/ A fire Nation boat sails through Mustafar AND world 8 of Mario - so many universes in one!\n\nvar embers = [];\nvar spire = [];\nvar meteors = [];\n\nvar ship; \/\/ fire nation ship from Avatar lol- it seemed to fit the color scheme, and is steam powered\n\nfunction preload(){ \/\/ input boat image\n    ship = loadImage(\"https:\/\/i.imgur.com\/v5MzkRY.png\");\n}\n\nfunction setup() {\n    createCanvas(450, 300);\n    frameRate(10);\n\n    \/\/initial embers in the sky\n    for(var i = 0; i &lt; 6; i++){\n        var sx = random(width);\n        embers[i] = makeEmber(sx);\n    }\/\/initial spires\n    for(var i = 0; i &lt; 10; i++){\n        var sx = random(width);\n        spire[i] = makeSpire(sx);\n    }\n    \/\/random meteors\n    for(var i = 0; i &lt; 1; i++){\n        var sx = random(width);\n        meteors[i] = makeMeteors(sx);\n    }\n\n}\n\nfunction draw() {\n    \/\/fiery sky\n    background(200, 100, 0); \/\/mid-tone neutral orange\n\n    \/\/ generates sequence of random embers slowly panning left\n    updateAndDisplayEmber();\n    removeEmberOutOfView();\n    addNewEmber();\n\n    \/\/ generates sequence of random meteors quickly panning left\n    updateAndDisplayMeteors();\n    removeMeteorsOutOfView();\n    addNewMeteors();\n\n    \/\/ generates sequence of random spires quickly panning left\n    updateAndDisplaySpire();\n    removeSpireOutOfView();\n    addNewSpire();\n\n    \/\/water\n    fill(120,70,30); \/\/ darker orange- reflects sky a bit\n    noStroke();\n    rect(0, 230, 500, 75);\n\n    \/\/ship stays stagnant, but as its surroundings move left it seems to move right\n    image(ship, width\/2 - 200, 180, 200, 100);\n\n}\n\n\/\/Ember object\nfunction makeEmber(emberLocationX){\n    var ember = {x : emberLocationX,\n                y : random(0, 170),\n                emberScale : random(0.5, 2.5),\n                speed : -1,\n                move : moveEmber,\n                display : displayEmber}\n        return ember;\n}\n\nfunction displayEmber(){\n    push();\n    translate(this.x, this.y);\n    fill('gold');\n    noStroke();\n    scale(this.emberScale);\n    ellipse(0,0,5,5);\n    pop();\n}\n\n\/\/recoordinates ember positions and display\nfunction updateAndDisplayEmber(){\n    for(var i = 0; i &lt; embers.length; i++){\n        embers[i].move();\n        embers[i].display();\n    }\n}\n\nfunction addNewEmber(){\n    var newEmberProbability = 0.01;  \/\/ controls scarcity of embers in background \n    if (random(0, 1) &lt; newEmberProbability){\n        embers.push(makeEmber(width));\n    }\n}\n\nfunction removeEmberOutOfView (){\n    \/\/if ember dissappears on the left, remove it from the array\n    var embersToKeep = [];\n    for (var i = 0; i &lt; embers.length; i++){\n        if (embers[i].x + 50 &gt; 0) {\n            embersToKeep.push(embers[i]);\n        }\n    }\n    \/\/embers left\n    embers = embersToKeep;\n}\n\nfunction moveEmber(){\n    this.x += this.speed;\n}\n\n\n\/\/Spire object\nfunction makeSpire(spireLocationX){\n    var spire = {xt : spireLocationX,\n                yt : 240,\n                spireScale : random(0.1, 0.5),\n                spireColor : color(random(20,80),0, 0),\n                speedT : -6,\n                moveT : moveSpire,\n                displayT : displaySpire}\n    return spire;\n}\n\nfunction displaySpire(){\n    push();\n    translate(this.xt + 60, this.yt); \/\/add 60 so transitions onto screen\n    noStroke();\n    scale(this.spireScale);\n    \n    \/\/Spire defining shape\n    noStroke();\n    fill(this.spireColor);\n    beginShape();\n    vertex(-80,-10);\n    vertex(80,-10);\n    vertex(10,-200);\n    vertex(40,-250);\n    vertex(0,-300);\n    vertex(-40,-250);\n    vertex(-10,-200);\n    endShape();\n\n    pop();\n}\n\n\/\/update spire positions and display\nfunction updateAndDisplaySpire(){\n    for(var i = 0; i &lt; spire.length; i++){\n        spire[i].moveT();\n        spire[i].displayT();\n    }\n}\n\nfunction addNewSpire(){\n    var newSpireProbability = 0.04; \/\/ controls scarcity of rock spires \n    if (random(0, 1) &lt; newSpireProbability){\n        spire.push(makeSpire(width));\n    }\n}\n\nfunction removeSpireOutOfView (){\n    \/\/if ember dissappears on the left, remove it from the array\n    var spireToKeep = [];\n    for (var i = 0; i &lt; spire.length; i++){\n        if (spire[i].xt + 100 &gt; 0) {\n            spireToKeep.push(spire[i]);\n        }\n    }\n    \/\/spires left\n    spire = spireToKeep;\n}\n\nfunction moveSpire(){\n    this.xt += this.speedT;\n}\n\n\n\n\/\/meteors object\nfunction makeMeteors(locationX){\n    var meteors = {xs : locationX,\n                ys : random(75, 125),\n                meteorsScale : random(0.5, 3),\n                speedS : -13,\n                moveS : moveMeteors,\n                displayS : displayMeteors}\n    return meteors;\n}\n\nfunction displayMeteors(){\n    push();\n    translate(this.xs + 80, this.ys); \/\/adds 80 transitions on screen\n    fill(\"gold\");\n    noStroke();\n    scale(this.meteorScale);\n    \n    \/\/meteor\n    fill('orange');\n    triangle(0,6,0,-6,50,0)\n    fill(40,20,20)\n    ellipse(0,0,20,20);\n    fill('orange');\n    ellipse(1,2,3,3);\n    ellipse(3,6,3,3);\n    ellipse(-4,-6,3,3);\n\n    pop();\n}\n\n\/\/update Spire positions and display\nfunction updateAndDisplayMeteors(){\n    for(var i = 0; i &lt; meteors.length; i++){\n        meteors[i].moveS();\n        meteors[i].displayS();\n    }\n}\n\nfunction addNewMeteors(){\n    var newMeteorsProbability = 0.01; \/\/ controls scarcity of meteors\n    if (random(0, 1) &lt; newMeteorsProbability){\n        meteors.push(makeMeteors(width));\n    }\n}\n\nfunction removeMeteorsOutOfView (){\n    \/\/if ember dissappears on the left, remove it from the array\n    var meteorsToKeep = [];\n    for (var i = 0; i &lt; meteors.length; i++){\n        if (meteors[i].xs + 100 &gt; 0) {\n            meteorsToKeep.push(meteors[i]);\n        }\n    }\n    \/\/Spires left\n    meteors = meteorsToKeep;\n}\n\nfunction moveMeteors(){\n    this.xs += this.speedS;\n}<\/code><\/pre><\/div><\/body><\/html>\n","protected":false},"excerpt":{"rendered":"<p>Graham Murtha Section A For this project I wanted to make a boat move through a fiery landscape, like the final world in Mario or Mustafar from Star Wars. I made moving embers, meteors, and randomly generated spires in the background to illustrate this volcanic landscape. sketch \/\/Graham Murtha \/\/Section A \/\/gmurtha@andrew.cmu.edu \/\/Project 11- moving &hellip; <a href=\"https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/2022\/11\/20\/project-11-landscape-5\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Project 11- Landscape&#8221;<\/span><\/a><\/p>\n","protected":false},"author":748,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[115],"tags":[],"_links":{"self":[{"href":"https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/wp-json\/wp\/v2\/posts\/75948"}],"collection":[{"href":"https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/wp-json\/wp\/v2\/users\/748"}],"replies":[{"embeddable":true,"href":"https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/wp-json\/wp\/v2\/comments?post=75948"}],"version-history":[{"count":2,"href":"https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/wp-json\/wp\/v2\/posts\/75948\/revisions"}],"predecessor-version":[{"id":75950,"href":"https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/wp-json\/wp\/v2\/posts\/75948\/revisions\/75950"}],"wp:attachment":[{"href":"https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/wp-json\/wp\/v2\/media?parent=75948"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/wp-json\/wp\/v2\/categories?post=75948"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/courses.ideate.cmu.edu\/15-104\/f2022\/wp-json\/wp\/v2\/tags?post=75948"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}