12/07/16
Project Video
Abstract
Our project is a wheel with 3 notched dials, which makes 3 different tones. Each dial can be adjusted to make music with different rhythms when the whole wheel is turned. The wheel is manually turned by hand varying the tempo.
Objectives
Our goal was to incite a sense of musical wonder in children and try to demonstrate a correlation between visual notation and aural structure with the notched dials.
Implementation
The objective was simplicity and emphasis on the rotary motion that would output noises based on the motion. In order to achieve this we created a singular turn wheel with three dials. Each dial emits a different tone, which is triggered by photo-resistors sensing light through the notches. The dials can be rotated individually and based on its orientation relative to each other the musical structure changes. The wheel was pitched so that is is more approachable to children of different heights and faces outwards so that children across room can notice it.
Outcomes
We think that the interface was successful in inciting a sense of wonder in children at varying degrees. Some children would be engrossed in the dials and their positioning beyond 5 minutes while others were interested in the overall rotational motion, testing the spinning to its limits. Overall, they understood that there is a correlation between the noise emitted and rotational movement. What could have been further developed were the notch distribution and the possibility for the notches to be varied by the user, so that it has the potential to be an instrument.
Contribution
Design and Project Management : Cy + Olivia
Software and Circuitry: Olivia
Physical Design and Fabrication: Cy
Photo Documentation.
Initial wiring
Final wiring
Side view
Front view with LED’s on
Citations
Music Boxes of the 18th century.
Schematic
Code – ZIP file
]]>Flower Power
Conlon, Nitesh, and Sydney
Submitted 12/7/2016
Video Link: https://www.youtube.com/watch?v=GHNPC9KZVsY
The finished product with all three glow flowers mounted and activated in the trellis.
For our project we created a set of acrylic “glow flowers” that light up and play music when plugged into pots. Our goal was to inspire wonder in children by having them be able to plug flowers into and remove them from pots, each with unique and different behaviors, bringing them to life in the process. We wanted each pot to feel distinct when activated by playing different chiptune-style songs and shining different shades of light through the flower via a multi-color LED in the pot and strands of fiber optic cable in the flower. Our project held up well during the museum visit and was mostly popular with younger children.
We programmed each of the three pots to have a range of colors (blue, green, and red respectively). The LED flashes a random color within the pot’s designated color range in time with the music playing through the pot’s internal speaker. We pre-programmed a small library of audio samples using the Arduino Tones library and transcribed short, identifiable sections of 8 different songs. They play back in a random order as long as a flower is plugged in, looping through the library as needed. Additionally, each pot played the songs at a different tempo, with blue being 25% slower, green being the “normal” default tempo of the tones library, and red being 25% faster. Finally, we included startup and shutdown sounds that play only when a flower is plugged in or taken out. These are programmed not to able to be interrupted or have their speed modified (read as: the tones are always identical no matter which pot is playing them) to make the associated “on/off” behavior more clear to the user via the audio queue.
The flower pots contain all of the electronics and wiring used in the project including an Arduino UNO, a speaker, and a multicolor Adafruit NeoPixel LED. We designed a system of acrylic spacers and a connector piece so that the bases of the flowers would be secure resting in the pots. Inserting a flower also pushes a switch that triggers the LED lighting and pre-programmed chiptune music.
A close-up of the LED illumination of the stem and the fiber optic strands’ illumination of the petals.
The flowers themselves were made from layers of laser-cut acrylic and a clear tube for a stem, through which we wired fiber optic cable strands to the “petals” of the acrylic flower between the individual layers of the blossom assembly. We also decided to create our own connectors to attach the flowers to the the pots. We based these off of basic lego design, as we believe children would understand that. We also used a real trellis and flower pots from Lowes along with modeling moss to create a more believable environment for our fake flowers. We wanted the flower to have many different refractive facets and have space for the fiber optic cables, so we decided to layer identical flower designs in descending size as it created a pleasing visual effect and to house the fiber optics. We also sanded the surface of these layers to create an effect similar to that of frosted glass.
A close-up of the layers of acrylic that make up the flower petals.
Additionally, we wanted to allow the children to plant and pluck the flower, which is detected by the pot via a standard mechanical switch. We wanted the children to receive positive feedback for planting flowers and so we made it so that when the flowers are plugged in, they light up and play music.
Our project was set up at the end of the Attic in the Carnegie Children’s Museum. This allowed us to have a dark space to show off our glowing flowers but is also a fairly low traffic area. It was very successful with younger children especially those around 4 years old who were captivated by the colors and sound. On the other hand, many older children were only interested in it briefly and quickly moved on after they tried plugging the flowers once or twice. Initially, many adults originally thought our project was a non-interactive display, and would dissuade their children from touching or pulling out the flowers until we showed them how to use it. Children also had a tendency to pull the flowers out by their acrylic petals rather than the stem, which resulted in a couple of flowers coming apart. We were able to swap out the broken flowers with spares we had prepared until all of the flowers could be repaired and reinforced on-site.
Top view of the finished product with all three glow flowers turned on.
We each had a part of the project which we focused on (Sydney worked on hardware, Nitesh on fabrication, and Conlon on software), but we all collaborated and overlapped on a large majority of the project. Notable contributions headed up by each person include the design of the flower attachment adapter by Nitesh, the implementation of the music library and light behavior by Conlon, and the wiring and replication of the electrical circuits by Sydney.
Electronic Schematic
Full Code Zip File: flowersongandcolor
Full Code Link: https://drive.google.com/open?id=0B_kXzZBfZJ5dTXh6eXZudWJzVms
]]>One of the busiest areas of the museum was the Garage. Children were running around, throwing balls, moving all the big and small mechanisms which was really exciting to see. An interesting thing that I observed was that the kids were try all sorts of things until they exhausted all possibilities. For example, there was one mechanism that released balls from the top of poles one by one so when they bounced they would make a sinusoidal shape. The children tried moving different number/combinations of balls to the top before turning on the mechanism to see what it would do. Once they exhausted all possibilities they moved on to play with something else.
The Garage was an excellent part of the museum that encouraged a lot of curiosity. This was the place I imagined the robot arm as it would add to the wonder and curiosity that was already contained in the garage.
]]>Referring back to our visit to the CMU Children’s School, the Garage offered Autonomy, Initiative, and Industry to museum goers. Children could play autonomously, engaging with simple objects such as wheels, cogs, balls, and levers. They could also demonstrate initiative through activities such as building custom race tracks or decide how to create their vehicles. And lastly, because the Garage is full of visual tasks that showcase the results of each child’s actions, like seeing the parachutes land correctly after engaging pulleys, the children are able to show industry.
Upon seeing the projects in the Garage and how they piqued and preserved children’s curiosity and creativity, I definitely see a place in the Garage for our Mimicking Robot Arm. Because of the mechanical characteristics of our project, it would be well-suited to the motion-oriented theme of the Garage. Additionally, our project’s focus on collaboration to move objects with the arm conforms to the interactive nature of the room.
]]>I noticed that kids are very into tangible medium that do not hold shape such as gravel, water and peanuts. They are also interested in modular parts that they have full control in assembling with like the cactus kit or the assembly panels with bolts/nuts. They seem to spend a lot more time building and messing around with “raw materials” that they can build with rather than interact with projects that are more complete and don’t allow for much modification. That being said, the more digital or complete projects still do incite wonder and magic but the engagement seems shorter.
]]>-Sina
]]>This got me thinking, in which category should our clouds fall under? Should it be a simple exhibit that excites children for a few seconds before they move on? Or should it be something they spend several minutes playing with? We as a team seem to be leaning more towards making it a simple exhibit that they can interact with for a little while, perhaps while walking towards one of the bigger rooms.
-Sina
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