Uncategorized – 16-223 Work https://courses.ideate.cmu.edu/16-223/f2016/students Introduction to Physical Computing: Student Work Thu, 20 Jul 2017 18:27:49 +0000 en-US hourly 1 https://wordpress.org/?v=4.8.24 Musical Turn Wheel : Cy Kim + Olivia Kung https://courses.ideate.cmu.edu/16-223/f2016/students/2016/12/07/musical-turn-wheel-cy-kim-olivia-kung/ https://courses.ideate.cmu.edu/16-223/f2016/students/2016/12/07/musical-turn-wheel-cy-kim-olivia-kung/#respond Wed, 07 Dec 2016 16:04:53 +0000 https://courses.ideate.cmu.edu/16-223/f2016/students/?p=786 Cy Kim + Olivia Kung

12/07/16

Project Video

Abstract

Our project is a wheel with 3 notched dials, which makes 3 different tones. Each dial can be adjusted to make music with different rhythms when the whole wheel is turned. The wheel is manually turned by hand varying the tempo.

Objectives

Our goal was to incite a sense of musical wonder in children and try to demonstrate a correlation between visual notation and aural structure with the notched dials.

Implementation

The objective was simplicity and emphasis on the rotary motion that would output noises based on the motion. In order to achieve this we created a singular turn wheel with three dials. Each dial emits a different tone, which is triggered by photo-resistors sensing light through the notches. The dials can be rotated individually and based on its orientation relative to each other  the musical structure changes. The wheel was pitched so that is is more approachable to children of different heights and faces outwards so that children across room can notice it.

Outcomes

We think that the interface was successful in inciting a sense of wonder in children at varying degrees. Some children would be engrossed in the dials and their positioning beyond 5 minutes while others were interested in the overall rotational motion, testing the spinning to its limits. Overall, they understood that there is a correlation between the noise emitted and rotational movement. What could have been further developed were the notch distribution and the possibility for the notches to be varied by the user, so that it has the potential to be an instrument.

Contribution

Design and Project Management : Cy + Olivia

Software and Circuitry: Olivia

Physical Design and Fabrication: Cy

Photo Documentation.

Initial wiring

Initial wiring

Final wiring

Final wiring

Side view

Side view

Front view with LED's on

Front view with LED’s on

Citations

Music Boxes of the 18th century.

Schematic

musical turntable schematic

Code – ZIP file

finalprojectcode

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Making Things Magic: Flower Power https://courses.ideate.cmu.edu/16-223/f2016/students/2016/12/07/making-things-magic-flower-power/ https://courses.ideate.cmu.edu/16-223/f2016/students/2016/12/07/making-things-magic-flower-power/#respond Wed, 07 Dec 2016 15:48:47 +0000 https://courses.ideate.cmu.edu/16-223/f2016/students/?p=678

Flower Power

Conlon, Nitesh, and Sydney

Submitted 12/7/2016

Video Link: https://www.youtube.com/watch?v=GHNPC9KZVsY

img_4512

The finished product with all three glow flowers mounted and activated in the trellis.

 

  • Abstract

For our project we created a set of acrylic “glow flowers” that light up and play music when plugged into pots. Our goal was to inspire wonder in children by having them be able to plug flowers into and remove them from pots, each with unique and different behaviors, bringing them to life in the process. We wanted each pot to feel distinct when activated by playing different chiptune-style songs and shining different shades of light through the flower via a multi-color LED in the pot and strands of fiber optic cable in the flower. Our project held up well during the museum visit and was mostly popular with younger children.

 

  • Objectives

We programmed each of the three pots to have a range of colors (blue, green, and red respectively). The LED flashes a random color within the pot’s designated color range in time with the music playing through the pot’s internal speaker. We pre-programmed a small library of audio samples using the Arduino Tones library and transcribed short, identifiable sections of 8 different songs. They play back in a random order as long as a flower is plugged in, looping through the library as needed. Additionally, each pot played the songs at a different tempo, with blue being 25% slower, green being the “normal” default tempo of the tones library, and red being 25% faster. Finally, we included startup and shutdown sounds that play only when a flower is plugged in or taken out. These are programmed not to able to be interrupted or have their speed modified (read as: the tones are always identical no matter which pot is playing them) to make the associated “on/off” behavior more clear to the user via the audio queue.

 

  • Implementation

The flower pots contain all of the electronics and wiring used in the project including an Arduino UNO, a speaker, and a multicolor Adafruit NeoPixel LED. We designed a system of acrylic spacers and a connector piece so that the bases of the flowers would be secure resting in the pots. Inserting a flower also pushes a switch that triggers the LED lighting and pre-programmed chiptune music.

img_4540

A close-up of the LED illumination of the stem and the fiber optic strands’ illumination of the petals.

The flowers themselves were made from layers of laser-cut acrylic and a clear tube for a stem, through which we wired fiber optic cable strands to the “petals” of the acrylic flower between the individual layers of the blossom assembly.  We also decided to create our own connectors to attach the flowers to the the pots.  We based these off of basic lego design, as we believe children would understand that.  We also used a real trellis and flower pots from Lowes along with modeling moss to create a more believable environment for our fake flowers.  We wanted the flower to have many different refractive facets and have space for the fiber optic cables, so we decided to layer identical flower designs in descending size as it created a pleasing visual effect and to house the fiber optics. We also sanded the surface of these layers to create an effect similar to that of frosted glass.

img_4546

A close-up of the layers of acrylic that make up the flower petals.

Additionally, we wanted to allow the children to plant and pluck the flower, which is detected by the pot via a standard mechanical switch. We wanted the children to receive positive feedback for planting flowers and so we made it so that when the flowers are plugged in, they light up and play music. 

 

  • Outcomes

Our project was set up at the end of the Attic in the Carnegie Children’s Museum. This allowed us to have a dark space to show off our glowing flowers but is also a fairly low traffic area. It was very successful with younger children especially those around 4 years old who were captivated by the colors and sound. On the other hand, many older children were only interested in it briefly and quickly moved on after they tried plugging the flowers once or twice. Initially, many adults originally thought our project was a non-interactive display, and would dissuade their children from touching or pulling out the flowers until we showed them how to use it. Children also had a tendency to pull the flowers out by their acrylic petals rather than the stem, which resulted in a couple of flowers coming apart. We were able to swap out the broken flowers with spares we had prepared until all of the flowers could be repaired and reinforced on-site.

img_4507

Top view of the finished product with all three glow flowers turned on.

 

  • Contribution

We each had a part of the project which we focused on (Sydney worked on hardware, Nitesh on fabrication, and Conlon on software), but we all collaborated and overlapped on a large majority of the project. Notable contributions headed up by each person include the design of the flower attachment adapter by Nitesh, the implementation of the music library and light behavior by Conlon, and the wiring and replication of the electrical circuits by Sydney.

 

screen-shot-2016-12-07-at-9-09-43-am

Electronic Schematic

Full Code Zip File: flowersongandcolor

Full Code Link: https://drive.google.com/open?id=0B_kXzZBfZJ5dTXh6eXZudWJzVms

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Vinitha’s Children’s Museum Visit https://courses.ideate.cmu.edu/16-223/f2016/students/2016/12/06/vinithas-childrens-museum-visit/ https://courses.ideate.cmu.edu/16-223/f2016/students/2016/12/06/vinithas-childrens-museum-visit/#respond Wed, 07 Dec 2016 04:13:56 +0000 https://courses.ideate.cmu.edu/16-223/f2016/students/?p=745 Going to the children’s museum was a lot more fun than anticipated. I not only did I observe the various things the children were doing but had a lot of fun myself. Nina and I, released our inner child and played around on the staircase that made different noises based on the step you stepped on.

One of the busiest areas of the museum was the Garage. Children were running around, throwing balls, moving all the big and small mechanisms which was really exciting to see. An interesting thing that I observed was that the kids were try all sorts of things until they exhausted all possibilities. For example, there was one mechanism that released balls from the top of poles one by one so when they bounced they would make a sinusoidal shape. The children tried moving different number/combinations of balls to the top before turning on the mechanism to see what it would do. Once they exhausted all possibilities they moved on to play with something else.

The Garage was an excellent part of the museum that encouraged a lot of curiosity. This was the place I imagined the robot arm as it would add to the wonder and curiosity that was already contained in the garage.

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Nina’s Visit to the Children’s Museum https://courses.ideate.cmu.edu/16-223/f2016/students/2016/11/28/ninas-visit-to-the-childrens-museum/ https://courses.ideate.cmu.edu/16-223/f2016/students/2016/11/28/ninas-visit-to-the-childrens-museum/#respond Mon, 28 Nov 2016 23:11:18 +0000 https://courses.ideate.cmu.edu/16-223/f2016/students/?p=675 Of all the various exhibitions in the museum, one of the busiest areas that caught my attention was the Garage. While it was not the most wondrous and delightful in terms of colors, sounds, or lights (general aesthetic), it was a space that truly engaged the children in concrete tasks. Obvious mechanical processes were visible to the children, particularly for projects such as the hand-operated roller coaster for balls. In addition, projects like that and the wheel track give children a large in role in defining the motion and course of the objects they interacted with.

Referring back to our visit to the CMU Children’s School, the Garage offered Autonomy, Initiative, and Industry to museum goers. Children could play autonomously, engaging with simple objects such as wheels, cogs, balls, and levers. They could also demonstrate initiative through activities such as building custom race tracks or decide how to create their vehicles. And lastly, because the Garage is full of visual tasks that showcase the results of each child’s actions, like seeing the parachutes land correctly after engaging pulleys, the children are able to show industry.

Upon seeing the projects in the Garage and how they piqued and preserved children’s curiosity and creativity, I definitely see a place in the Garage for our Mimicking Robot Arm. Because of the mechanical characteristics of our project, it would be well-suited to the motion-oriented theme of the Garage. Additionally, our project’s focus on collaboration to move objects with the arm conforms to the interactive nature of the room.

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Children’s Museum Visit and Observation https://courses.ideate.cmu.edu/16-223/f2016/students/2016/11/20/childrens-museum-visit-and-observation/ https://courses.ideate.cmu.edu/16-223/f2016/students/2016/11/20/childrens-museum-visit-and-observation/#respond Sun, 20 Nov 2016 16:33:12 +0000 https://courses.ideate.cmu.edu/16-223/f2016/students/?p=825 The visit to the museum was refreshing and delightful. I was very impressed by the range of exhibits and interactive installations that were engaging to all ages including the adults.

I noticed that kids are very into tangible medium that do not hold  shape such as gravel, water and peanuts. They are also interested in modular parts that they have full control in assembling with like the cactus kit or the assembly panels with bolts/nuts. They seem to spend a lot more time building and messing around with “raw materials” that they can build with rather than interact with projects that are more complete and don’t allow for much modification. That being said, the more digital or complete projects still do incite wonder and magic but the engagement seems shorter.

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Children’s Museum https://courses.ideate.cmu.edu/16-223/f2016/students/2016/11/19/childrens-museum/ https://courses.ideate.cmu.edu/16-223/f2016/students/2016/11/19/childrens-museum/#respond Sat, 19 Nov 2016 21:09:23 +0000 https://courses.ideate.cmu.edu/16-223/f2016/students/?p=667 Sorry, but you do not have permission to view this content. ]]> Sorry, but you do not have permission to view this content. ]]> https://courses.ideate.cmu.edu/16-223/f2016/students/2016/11/19/childrens-museum/feed/ 0 Children’s Museum Visit https://courses.ideate.cmu.edu/16-223/f2016/students/2016/11/19/childrens-museum-visit/ https://courses.ideate.cmu.edu/16-223/f2016/students/2016/11/19/childrens-museum-visit/#respond Sat, 19 Nov 2016 19:37:16 +0000 https://courses.ideate.cmu.edu/16-223/f2016/students/?p=663 The visit to the Children’s Museum was both overwhelming and educational. Besides the uncomfortable feeling of watching children on a Saturday afternoon as their parents stood close-by speculating, I was able to observe different interactions than those of the visit to the Children’s School. Overall, both visits showed that the children really like to interact with physical objects and touch things. Exhibits that were more visual, like the shy lights, tended to capture the children’s attention less. The children were more engaged in the “garage” and water exhibit because they were able to interact with the different installments and control more aspects of the installments to yield different outcomes. The children also interacted more with their parents rather than their peers at the museum, which was a contrast to the team-work that the kids took part in at the Children’s School. Overall, children really like to play with different textures and water. Their attention spans are very short when comes to exhibits that do not allow for change or exhibits where they simply observe change. I think our music wheel would fit in on the first floor around the area of the music sequencer and across from the kaleidoscope-type exhibit; however, I think the wheel will capture children’s attention for a very short period of time before they run off to do something else.

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Al’s visit to the Childrens Museum https://courses.ideate.cmu.edu/16-223/f2016/students/2016/11/18/als-visit-to-the-childrens-museum/ https://courses.ideate.cmu.edu/16-223/f2016/students/2016/11/18/als-visit-to-the-childrens-museum/#respond Fri, 18 Nov 2016 13:42:12 +0000 https://courses.ideate.cmu.edu/16-223/f2016/students/?p=660 Kids like messing with stuff and keeping busy. That is what the children’s museum seems to do best. Mostly everything there doesn’t require long amounts of concentration save for maybe the makeshop. The makeshop was actually pretty deserted when we were there. The busiest places were the attic and garage with kids running everywhere and trying everything. I almost stepped on two kids but the parents didn’t seem to care. I think our clouds could work well in the museum as long as the interactions hold attention for 10 seconds or so because that seems to be how long most kids paid attention to anything.

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Children’s School reflections https://courses.ideate.cmu.edu/16-223/f2016/students/2016/11/11/childrens-school-reflections/ https://courses.ideate.cmu.edu/16-223/f2016/students/2016/11/11/childrens-school-reflections/#respond Fri, 11 Nov 2016 22:14:39 +0000 https://courses.ideate.cmu.edu/16-223/f2016/students/?p=652 The children in the Kindergarten (5’s) were curious about everything. In fact, they were willing to do some pretty gross things out of sheer curiosity. While playing with a little device known as a zoomy (a device that showed a zoomed-in version of anything they put it on), a lot of children boldly put it in their mouths, in their friends’ mouths, on their stomachs and anything else they could touch. My first reaction to this as an adult was ‘Ack! They’ll get sick! Someone needs to stop them’. That’s when I realized how far children are willing to go to learn more about their environments and how differently their minds work from ours. Linking this back to our project, it’ll be very important for all of us to constantly test our project out with children, because there’s no doubt that they’ll end up interacting with our projects in ways which we rational and boring adults, would never even think of.

-Sina

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First Children’s Museum visit reflections https://courses.ideate.cmu.edu/16-223/f2016/students/2016/11/11/first-childrens-museum-visit-reflections/ https://courses.ideate.cmu.edu/16-223/f2016/students/2016/11/11/first-childrens-museum-visit-reflections/#respond Fri, 11 Nov 2016 21:59:59 +0000 https://courses.ideate.cmu.edu/16-223/f2016/students/?p=648 Al, Noreen and I visited the museum on Friday, 11th November and got to see (almost) all the exhibits on display at the time. Aside from the fact that the displays were aesthetically pleasing and fun for both children and adults, we noticed that children spent more time with some exhibits and less time with others. The more popular exhibits weren’t necessarily mechanically complex, (in fact, one of the most popular ones we saw was a slide!) but they did give the children more freedom to create, explore and run around. The simpler exhibits excited the children for only a few seconds, after which they quickly ran off to the next exciting thing they saw. The simpler exhibits were placed in the more narrow hallways and the more popular, complex ones were in the center of the large rooms.

This got me thinking, in which category should our clouds fall under? Should it be a simple exhibit that excites children for a few seconds before they move on? Or should it be something they spend several minutes playing with? We as a team seem to be leaning more towards making it a simple exhibit that they can interact with for a little while, perhaps while walking towards one of the bigger rooms.

-Sina

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