Fall 2022 Course Guide

Please note: this site is from a previous course iteration and is no longer updated.

Welcome to 16-223 Creative Kinetic Systems! This introductory physical computing course addresses the practical design and fabrication of robots, interactive gadgets, and kinetic sculptures.

Fall 2022 News

For Fall 2022, the course will be held in the IDeATe Physical Computing Lab, Hunt A10, on the library lower level.

This marks the second year using the Raspberry Pi Pico programmed in CircuitPython as the primary embedded computing platform for the course. We will also once again build interactive marble machines.

The key principles of the course remain the same: a beginner-friendly approach, collaborative development of machine prototypes, and computation and mechanism used to create playful physical behavior.

Contents

Student Work WordPress

The 16-223 Student Work area is provided for posting all project documentation and discussion. Enrolled students may log in to this area using their Andrew IDs. All content may be posted either publicly or privately.

Course Role and History

This course is part of the Integrative Design, Arts, and Technology (IDeATe) program at Carnegie Mellon University. It is a recommended portal course for entering either the IDeATe Intelligent Environments or Physical Computing programs. This course makes use of the IDeATe fabrication and lab facilities in the lower level of Hunt Library. The permanent link for the course is https://courses.ideate.cmu.edu/16-223.

This course was offered under this name in Fall 2021, Fall 2020, Fall 2019 and Fall 2018, but was previously known as 16-223: Introduction to Physical Computing in Fall 2017, Fall 2016, and Fall 2015, and under 16-223/60-223 in Fall 2014. That name is still used by 60-223: Introduction to Physical Computing.



Creative Commons LicenseCreative Kinetic Systems Fall 2022 Course Guide by Garth Zeglin is licensed under a Creative Commons Attribution 4.0 International License.