2.4. Bibliography

Following are some suggested starting points for finding review papers. This is very rough; please help with finding errors and providing better references.

A good heuristic is that if you see something interesting, find the full-text source and check its bibliography first. That will help identify the context in which the paper was written and will usually provide even more interesting citations to follow.

Also please note the journals and conferences from which these are drawn, as they often identify a community of interest.

Robots and Culture: [Rei78]

Robotics in Drama and Theater: [BBG+03] [HKB08] [JSJM14] [MH09] [MSG+11] [ZWH+14] [BL05] [Dix95] [LWPS11] [Kni11] [Sun10] [CPP82] [ZBBR13] [LGM+12] [LCH+13]

Sculpture and Art: [Che02] [Wes82] [Mal74] [Top02] [Wil02] [VH95] [Bou80] [JQ89]

Believable Agents: [Bat94] [BLR92] [BKL+00]

Human-Robot Interaction: [TDJ11] [Cas98] [HHL05] [KSG+13] [Neh05] [DS13] [CDW+10] [DLS13] [Velasquez98] [PMP+03]

Motion Planning: [RZBS09] [AAZm88]

Animation and Graphics: [OBP+12] [BW71] [DF] [Las87] [Mer04] [PAB08] [TJT95] [Wil09]

2.4.1. Cited References

[AAZm88]J. Angeles, A. Alivizatos, and Paul J. Zsombor-murray. The synthesis of smooth trajectories for pick-and-place operations. IEEE Transactions on Systems, Man and Cybernetics, 18(1):173–178, January 1988. doi:10.1109/21.87066.
[Bat94]J. Bates. The role of emotion in believable agents. Communications of the ACM, 37(7):122–5, July 1994. doi:10.1145/176789.176803.
[BLR92]Joseph Bates, A. Bryan Loyall, and W. Scott Reilly. Integrating reactivity, goals, and emotion in a broad agent. Technical Report CMU-CS-92-142, Carnegie Mellon University, 1992.
[BL05]Anne Bogart and Tina Landau. The viewpoints book : a practical guide to viewpoints and composition. Theatre Communications Group, 2005. ISBN 9781559362412.
[Bou80]David Bourdon. Calder: mobilist, ringmaster, innovator. Macmillan, New York, 1980.
[BBG+03]Cynthia Breazeal, Andrew Brooks, Jesse Gray, Matt Hancher, John McBean, Dan Stiehl, and Joshua Strickon. Interactive robot theatre. Communications of the ACM, 46(7):76–85, 2003.
[BKL+00]Allison Bruce, Jonathan Knight, Samuel Listopad, Brian Magerko, and Illah Nourbakhsh. Robot improv: using drama to create believable agents. In Proceedings of IEEE International Conference on Robotics and Automation, volume 4, 4002–4008. IEEE, 2000.
[BW71]Nester Burtnyk and Marceli Wein. Computer-generated key-frame animation. Journal of the SMPTE, 80(3):149–153, 1971.
[Cas98]Justine Cassell. A framework for gesture generation and interpretation. Computer vision in human-machine interaction, pages 191–215, 1998.
[CPP82]Sergio Cavaliere, Loreto Papadia, and Pasquale Parascandolo. From computer music to the theater: the realization of a theatrical automaton. Computer Music Journal, 6(4):22–35, December 1982.
[CDW+10]Amiy R. Chatley, Kerstin Dautenhahn, Mick L. Walters, Dag Sverre Syrdal, and Bruce Christianson. Theatre as a discussion tool in human-robot interaction experiments-a pilot study. In Advances in Computer-Human Interactions, 2010. ACHI‘10. Third International Conference on, 73–78. IEEE, 2010.
[Che02]Aric Chen. Gisela stromeyer’s tensile amoebas. Graphis, 58(339):24–29, May/June 2002.
[DF]Guy Davis and BH Far. Massive: multiple agent simulation system in a virtual environment.
[Dix95]Michael Bigelow. Dixon. Anne Bogart : viewpoints. Smith and Kraus, 1995. ISBN 97818803998049781880399941.
[DS13]Anca Dragan and Siddhartha Srinivasa. Generating legible motion. In Proceedings of Robotics: Science and Systems. June 2013.
[DLS13]Anca D. Dragan, Kenton CT Lee, and Siddhartha S. Srinivasa. Legibility and predictability of robot motion. In Human-Robot Interaction (HRI), 2013 8th ACM/IEEE International Conference on, 301–308. IEEE, 2013.
[HHL05]Sabrina Haskell, Andrew Hosmer, and Eugenia Leu. An extensible platform for interactive, entertaining social experiences with an animatronic character. In Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, 141–148. ACM, 2005.
[HKB08]Guy Hoffman, Rony Kubat, and Cynthia Breazeal. A hybrid control system for puppeteering a live robotic stage actor. In IEEE International Symposium on Robot and Human Interactive Communication, 354–359. IEEE, 2008.
[JQ89]Jim Jenkins and Dave Quick. motion motion Kinetic Art. Gibbs Smith, P.O. Box 667, Layton, Utah 84041, 1989. ISBN 0-87905-185-X.
[JSJM14]Elizabeth Jochum, Jarvis Schultz, Elliot Johnson, and T. D. Murphey. Robotic puppets and the engineering of autonomous theater. In Controls and Art, pages 107–128. Springer, 2014.
[KSG+13]Michelle Karg, A. Samadani, Rob Gorbet, K. Kuhnlenz, Jesse Hoey, and Dana Kulic. Body movements for affective expression: a survey of automatic recognition and generation. IEEE Transactions on Affective Computing, 2013.
[Kni11]Heather Knight. Eight lessons learned about non-verbal interactions through robot theater. In Social Robotics, pages 42–51. Springer, 2011.
[Las87]John Lasseter. Principles of traditional animation applied to 3d computer animation. In ACM Siggraph Computer Graphics, volume 21, 35–44. ACM, 1987.
[LGM+12]Séverin Lemaignan, Mamoun Gharbi, Jim Mainprice, Matthieu Herrb, and Rachid Alami. Roboscopie: a theatre performance for a human and a robot. In ACM/IEEE International Conference on Human-robot Interaction, 427–428. ACM, 2012. doi:10.1145/2157689.2157831.
[LCH+13]Chyi-Yeu Lin, Li-Chieh Cheng, Chun-Chia Huang, Li-Wen Chuang, Wei-Chung Teng, Chung-Hsien Kuo, Hung-Yan Gu, Kuo-Liang Chung, and Chin-Shyurng Fahn. Versatile humanoid robots for theatrical performances. Int J Adv Robotic Sy, 2013.
[LWPS11]David V. Lu, Chris Wilson, Annamaria Pileggi, and William D. Smart. A robot acting partner. In ICRA Workshop on Robots and Art. Shanghai, China, 2011.
[Mal74]Frank J. Malina, editor. Kinetic Art: Theory and Practice. Dover Publications, 1974.
[MH09]Nikolaos Mavridis and David Hanson. The IbnSina center: an augmented reality theater with intelligent robotic and virtual characters. In IEEE International Symposium on Robot and Human Interactive Communication, 681–686. IEEE, 2009.
[Mer04]Miles Merrill. Where’s massive?: past, present and future for the lord of the rings’ crowd software. Metro Magazine: Media & Education Magazine, pages 142, 2004.
[MSG+11]Robin Murphy, Dylan Shell, Amy Guerin, Brittany Duncan, Benjamin Fine, Kevin Pratt, and Takis Zourntos. A midsummer night’s dream (with flying robots). Autonomous Robots, 30(2):143–156, 2011.
[Neh05]Chrystopher L Nehaniv. Classifying types of gesture and inferring intent. In Procs of the AISB 05 Symposium on Robot Companions. AISB, 2005.
[OBP+12]Verónica Orvalho, Pedro Bastos, Frederic Parke, Bruno Oliveira, and Xenxo Alvarez. A facial rigging survey. In in Proc. of the 33rd Annual Conference of the European Association for Computer Graphics-Eurographics, 10–32. 2012.
[PAB08]Nuria Pelechano, Jan M Allbeck, and Norman I Badler. Virtual crowds: methods, simulation, and control. Synthesis Lectures on Computer Graphics and Animation, 3(1):1–176, 2008.
[PMP+03]Joelle Pineau, Michael Montemerlo, M. Pollack, Nicholas Roy, and Sebastian Thrun. Towards robotic assistants in nursing homes: challenges and results. Special issue on Socially Interactive Robots, Robotics and Autonomous Systems, 42(3 - 4):271 – 281, 2003. doi:10.1016/S0921-8890(02)00381-0.
[RZBS09]Nathan Ratliff, Matthew Zucker, J Andrew Bagnell, and Siddhartha Srinivasa. Chomp: gradient optimization techniques for efficient motion planning. In Proceedings of IEEE International Conference on Robotics and Automation, 489–494. IEEE, 2009.
[Rei78]Jasia Reichardt. Robots. Thames and Hudson Ltd., Penguin Books, 1978.
[Sun10]Mathias I. Sunardi. Expressive Motion Synthesis for Robot Actors in Robot Theatre. PhD thesis, Portland State University, 2010.
[TDJ11]Leila Takayama, Doug Dooley, and Wendy Ju. Expressing thought: improving robot readability with animation principles. In ACM/IEEE International Conference on Human-robot Interaction, HRI ‘11, 69–76. New York, NY, USA, 2011. ACM.
[TJT95]Frank Thomas, Ollie Johnston, and Frank. Thomas. The illusion of life: Disney animation. Hyperion New York, 1995.
[Top02]Sean Topham. blowup: Inflatable Art, Architecture and Design. Prestel-Verlag, Munich, 2002. ISBN 3-7913-2687-2.
[VH95]Heidi E. Violand-Hobi. Jean Tinguely. Prestel-Verlag, 1995.
[Wes82]Lawrence Weschler. Seeing Is Forgetting the Name of the Thing One Sees: A Life of Contemporary Artist Robert Irwin. Berkeley : University of California Press, 1982.
[Wil09]Richard Williams. The Animator’s Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators. Macmillan, 2009.
[Wil02]Stephen Wilson. Information arts : intersections of art, science, and technology. MIT Press, 2002.
[ZWH+14]Garth Zeglin, Aaron Walsman, Laura Herlant, Zhaodong Zheng, Yuyang Guo, Michael C. Koval, Kevin Lenzo, Hui Jun Tay, Prasanna Velagapudi, Katie Correll, and Siddhartha S. Srinivasa. HERB’s Sure Thing: a rapid drama system for rehearsing and performing live robot theater. In IEEE Workshop on Advanced Robotics and its Social Impacts. 2014.
[ZBBR13]J. Zlotowski, T. Bleeker, C. Bartneck, and R. Reynolds. I sing the body electric an experimental theatre play with robots [video abstract]. In 2013 8th ACM/IEEE International Conference on Human-Robot Interaction (HRI), 427–427. March 2013.
[Velasquez98]Juan D. Velásquez. When robots weep: emotional memories and decision-making. In AAAI National Conference on Artificial Intelligence, 70–75. 1998.

2.4.2. Other Sources

[O1]Drazen Brscić, Hiroyuki Kidokoro, Yoshitaka Suehiro, and Takayuki Kanda. Escaping from children’s abuse of social robots. In Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, 59–66. ACM, 2015. doi:10.1145/2696454.2696468.
[O2]Carl F DiSalvo, Francine Gemperle, Jodi Forlizzi, and Sara Kiesler. All robots are not created equal: the design and perception of humanoid robot heads. In Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques, 321–326. ACM, 2002. doi:10.1145/778712.778756.
[O3]Terrence Fong, Illah Nourbakhsh, and Kerstin Dautenhahn. A survey of socially interactive robots. Robotics and Autonomous Systems, 42(3–4):143 – 166, 2003. Socially Interactive Robots. URL: http://www.sciencedirect.com/science/article/pii/S092188900200372X, doi:10.1016/S0921-8890(02)00372-X.
[O4]Eberhard Graether and Florian Mueller. Joggobot: a flying robot as jogging companion. In CHI ‘12 Extended Abstracts on Human Factors in Computing Systems, CHI EA ‘12, 1063–1066. New York, NY, USA, 2012. ACM. doi:10.1145/2212776.2212386.
[O5]Lars Hallnäs and Johan Redström. Slow technology – designing for reflection. Personal Ubiquitous Comput., 5(3):201–212, January 2001. doi:10.1007/PL00000019.
[O6]Guy Hoffman and Gil Weinberg. Shimon: an interactive improvisational robotic marimba player. In CHI ‘10 Extended Abstracts on Human Factors in Computing Systems, CHI EA ‘10, 3097–3102. New York, NY, USA, 2010. ACM. doi:10.1145/1753846.1753925.
[O7]Derek Hoiem, Alexei A Efros, and Martial Hebert. Automatic photo pop-up. ACM Transactions on Graphics (TOG), 24(3):577–584, 2005. doi:10.1145/1073204.1073232.
[O8]Ben Kirman, Conor Linehan, Shaun Lawson, and Dan O’Hara. Chi and the future robot enslavement of humankind: a retrospective. In CHI ‘13 Extended Abstracts on Human Factors in Computing Systems, CHI EA ‘13, 2199–2208. New York, NY, USA, 2013. ACM. doi:10.1145/2468356.2468740.
[O9]Andrew Moore and Mary Soon Lee. Cached sufficient statistics for efficient machine learning with large datasets. Journal of Artificial Intelligence Research, 8(3):67–91, 1998.
[O10]Mitchel Resnick, Fred Martin, Robert Berg, Rick Borovoy, Vanessa Colella, Kwin Kramer, and Brian Silverman. Digital manipulatives: new toys to think with. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI ‘98, 281–287. New York, NY, USA, 1998. ACM Press/Addison-Wesley Publishing Co. doi:10.1145/274644.274684.
[O11]Natalie Rusk, Mitchel Resnick, Robbie Berg, and Margaret Pezalla-Granlund. New pathways into robotics: strategies for broadening participation. Journal of Science Education and Technology, 17(1):59–69, 2008.
[O12]Ivan Edward Sutherland. A Walking Robot. 2d ed. Published by The Martian Chronicles through the cooperation of Sutherland, Sproull & Associates, and the Robotics Institute of Carnegie Mellon University, 1983.
[O13]Gil Weinberg and Scott Driscoll. Robot-human interaction with an anthropomorphic percussionist. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI ‘06, 1229–1232. New York, NY, USA, 2006. ACM. doi:10.1145/1124772.1124957.
[O14]James E. Young, Takeo Igarashi, and Ehud Sharlin. Puppet master: designing reactive character behavior by demonstration. In Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA ‘08, 183–191. Aire-la-Ville, Switzerland, Switzerland, 2008. Eurographics Association. URL: http://dl.acm.org/citation.cfm?id=1632592.1632619.