1. Syllabus

16-375/54-375
MW 11:30AM-1:30PM
Hunt Library A10
IDeATe Studio Course
Instructor: Dr. Garth Zeglin
Co-developer: Prof. Anne Mundell

Prerequisites (any of the following):

16-223 or 60-223 Introduction to Physical Computing
15-104 Intro to Computing for Creative Practice
15-112 Fundamentals of Programming and Computer Science
15-122 Principles of Imperative Computation
instructor permission

This project-oriented course brings art and engineering together into making machines which are surprisingly animate. Students will iterate their concepts through several small projects focused on using embodied behavior as a creative medium for storytelling, performance, and human interaction. Students will learn skills for designing, constructing and programming simple robot systems, then exploring their results through exhibition and performance. Technical topics include systems thinking, dynamic physical and computational behavior, autonomy, embedded programming, and fabrication and deployment. Discussion topics include both contemporary kinetic sculpture and robotics research.

Please note that there will be lab usage and materials fees associated with this course, and that students will be required to follow the IDeATe@Hunt policies.