I intended to mimic the motion of nature in this project. I found that with the one degree of motion to work with, I was limited in the types of natural motion I could mimic due to the complex nature of compound and natural feeling motions. I intended to copy the motions of a cephalic type creature. I decided to to use the hooks to create tentacles of sorts, which were 1:1 connected to their counterweights. As each tentacle moves up or down, its corresponding counterweight responds oppositely. I kited the center of the fabric to create a head of sorts, and then set on achieving the kind of motion I wanted. I found that in order to create more natural motion, I needed to move the tentacles in parallel as opposed to individually. At one point, I attempt to create a circular effect of raising and lowering the tentacles, and found the timing of which was very hard to get to work in actuality. Finally, I attempted to recreate a siphoning movement motion, to decent effect. I left the audio on because I think the chimes of the weights interacting adds a level of depth to the movements and creates a more lively piece. During the construction, I discovered that the placement of the weights was paramount to the project functioning as I had intended. Overall, I was able to achieve a semblance of the motions I wanted to create, but they were not especially fluid or natural. I spent a lot of time trying to adjust the gain and dampening, but I found a trade-off between the fast response I needed and the fluidity of the motion. Ultimately, I decided that the more predictable response was more important than the natural response to get the effect I wanted to try to achieve. I found the impulse response of the pads somewhat useful, but also frustrating as I would have liked to be able to hold down the button for constant motion as well.