This project uses archived 3d models as a basis for creating ‘reconstituted objects of meaning’ via algorithmic unwrapping and craft-derived digital manipulation. We align this process with themes of memory and reclamation, recognizing the impossibility of perfect recall/reproduction, especially within the digital/physical flipflop. Craft Basis Our goal was to create meaningful deformations through flat pattern
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Evil Super Grandma Final Report
In this project, Group A (Ophelie Tousignant, Timothy Nelson-Pyne, and Elizabeth Lister) developed a social game about making a quilt together to perform a summoning ritual. Abstract The primary goal of this project was to develop a lighthearted game to connect friends over a distance. We also aimed to make creative use of AR and
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Underwater Garden – Final Report
We present a playful design system that embeds actuation and computation in ordinary materials like paper. Our technique turns two-dimensional paper structures into self-morphing plants that react to the stimulus of water and transform themselves into organic, pre-programmed ways when placed within underwater environments. MORPHING PRIMITIVES We explored a rich vocabulary of morphing primitives based
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Reinterpreting Artwork – Final Report
Project Description Our design system allows us to reinterpret 2D drawings and extract additional information through stroke and line analysis. This new data allows the 2D art to be visualized in a 3D space, which can aid the artist in creating new further artwork. Motivation and Background Our team originally formed around a nebulous idea
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Pleating Final Report
System objectives Starting from the traditional folding technique of pleating, our system facilitates the creation of pleating patterns through a 2D interface in Rhino. Pleat designs can be rendered in the physical world by printing the crease pattern on paper or can be rendered virtually as mesh models in Rhino or other modeling applications. “Complete
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Group D – Underwater Garden
Methodology description: In our project ‘underwater garden’, we present a playful design system that embeds actuation and computation in ordinary materials like paper. Our technique turns passive paper into a self-assembling / self-morphing composite that reacts to the stimulus of water and transforms itself in interesting, pre-programmed ways. The two methods used are: A) the
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Group B – Reconstructed Mementos
Exploring methods for unwrapping and distorting the flat patterns of objects that connect to our shared imaginaries and memories. This project will use photogrammetry and archive data as a basis for creating “reconstituted objects” via algorithmic unwrapping and craft-derived manipulation. We align this process with themes of memory and reclamation, recognizing the impossibility of perfect
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Group C – Visually Reinterpreting 2D Art
Overall Description: We are abstracting two images by recreating them in dot patterns based on the brightness of the image. Darker colors are further back while brighter colors are forward in space. We then take the two images, and angle them so the dot patterns overlap, creating a third image. The third image can then
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Group E – Pleating
Description Pleating, the act of inducing folds into sheet material, has long been a practice to provide mobility, shape, structure, and utility in a variety of industries around the world. With a strong presence in the textile & fabric industry, the style of the pleat and the way in which it was employed was driven
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Group A – Evil Super Grandma
Description Quilt-making is a traditionally community-oriented craft, from Kit’s friends on the American frontier to Stefani Danes + Doug Cooper’s quilt/mural collaboration. Given the current pandemic, our group decided to focus on one question: how do we leverage advances in technology to keep our communities creating together? We chose to design a game that would
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