Reconstructed Mementos – Final Report

This project uses archived 3d models as a basis for creating ‘reconstituted objects of meaning’ via algorithmic unwrapping and craft-derived digital manipulation.  We align this process with themes of memory and reclamation, recognizing the impossibility of perfect recall/reproduction, especially within the digital/physical flipflop. Craft Basis Our goal was to create meaningful deformations through flat pattern
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Underwater Garden – Final Report

We present a playful design system that embeds actuation and computation in ordinary materials like paper. Our technique turns two-dimensional paper structures into self-morphing plants that react to the stimulus of water and transform themselves into organic, pre-programmed ways when placed within underwater environments.  MORPHING PRIMITIVES We explored a rich vocabulary of morphing primitives based
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Reinterpreting Artwork – Final Report

Project Description Our design system allows us to reinterpret 2D drawings and extract additional information through stroke and line analysis. This new data allows the 2D art to be visualized in a 3D space, which can aid the artist in creating new further artwork. Motivation and Background Our team originally formed around a nebulous idea
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Group D – Underwater Garden

Methodology description: In our project ‘underwater garden’, we present a playful design system that embeds actuation and computation in ordinary materials like paper. Our technique turns passive paper into a self-assembling / self-morphing composite that reacts to the stimulus of water and transforms itself in interesting, pre-programmed ways.  The two methods used are: A) the
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Group B – Reconstructed Mementos

Exploring methods for unwrapping and distorting the flat patterns of objects that connect to our shared imaginaries and memories. This project will use photogrammetry and archive data as a basis for creating “reconstituted objects” via algorithmic unwrapping and craft-derived manipulation. We align this process with themes of memory and reclamation, recognizing the impossibility of perfect
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Group A – Evil Super Grandma

Description Quilt-making is a traditionally community-oriented craft, from Kit’s friends on the American frontier to Stefani Danes + Doug Cooper’s quilt/mural collaboration. Given the current pandemic, our group decided to focus on one question: how do we leverage advances in technology to keep our communities creating together?  We chose to design a game that would
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