Gravity Sound now allows a user to determine the cutoff amplitude for each string. A pfft~ object then only allows frequencies whose amplitude is below the cutoff value to output. This is useful when a string has modulation, delay, reverb affecting its signal and it’s volume begins to overwhelm the rest of the strings. The value for the filter cutoff is assigned to the absolute value of the string’s x coordinate. So whenever, the string is directly parallel to the camera’s direction vector, the filter cutoff is 0 and technically no signal should go through for that string. If a user has a string selected, they can toggle the filter on and off by pressing the filter button. Each string can have it’s own filter cutoff, depending on its position.
Value from OSC determines the cutoff amplitude
The following video shows how each string’s convolution reverb can be assigned to a different impulse response. The dry/wet of the reverb can also be assigned. If you look carefully in the video, when a string is selected the left menu will show what impulse response it is using. However, it will not show the proper dry/wet value it is assigned to. If I assigned the string to 40%, deselected and then selected it again, it may not show 40% but it is actually still assigned to 40% until I adjust the slider again.
Impulse Responses: 1) I placed a mic inside a giant singing bowl and recorded it’s decay after being struck 2) Dropped a large flat book in a shower 3) and 4) Stuck a spring in between the piano strings and waited for it to explode out
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Flanger is receiving values via OSC to control delay output of each individual string
Gravity Sound connects strings to planets in our solar system where each string’s tension is equal to the gravitational pull between the two objects it’s connecting. A frequency can then be found, knowing the length and tension of the string.
The strings in Gravity Sound now have delay capabilities. Select the delay button on the left menu and a parallel solar system will appear. If a string is selected (highlighted red when selected), a user can then create a string in the delay solar system which will modulate the selected string. Only one delay string can modulate a selected string at a time. The resulting values that are sent to MAX/MSP over OSC are:
delayTime = abs(y coordinate of string midpoint) ….(absolute value)
delayRate = string length x 3 …units are AU. which is the distance between the Earth&Sun
delayDepth = 4 …changing this in real time didn’t sound so great. 4 sounded okay
delayFeedback = 1 – abs(sin( angle between camera and string midpoint) x 2) …wanted it to be close to 1
delayWetness = 100 * abs(cos(angle between camera and string midpoint) / 2)
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