After selecting a song to play, you can use your left hand to add beats. You can add 3 different types of beats by either moving your hand forward, backward, or to the left. Lifting your hand up and down will change the volume/gain of the beat.
Your right hand controls the main track. Again, lifting it up and down will control the volume/gain of the song. With a pinch of your fingers, you can decrease the cut-off frequency of a low pass filter. I also implemented a phase multiplier when you move your right hand towards and away from the screen (on the z-axis). Finally, moving your right hand sideways will increase an incorporated delay time.
Here are a few screenshots of the patch:
And here is the video of the whole thing!
Original song:
https://drive.google.com/open?id=1Z7nWcNn6fCZ3dw5nnWZ5tU52breicnIr
Air-DJ’d Song:
https://drive.google.com/open?id=1KseRhpuURgx3AZ6PN6Z14abrB5dDtoBS
All the important files are below:
Google Drive link containing all files: https://drive.google.com/open?id=1FmMiDLyB4gIbOK6bx0KgIbESSKyNBcA1
Github Gist: https://gist.github.com/anonymous/4570d6ae97e13fe29337a57a97fb81e5
]]>Original Image:
Blurred Face:
Enhanced Face/Spotlight
Google Drive Link to Code AND Necessary Media:
https://drive.google.com/drive/folders/0B_T97VaALHA0U1Z6bVllU0MzWEE?usp=sharing
The code:
The helper patch “process”:
]]>Input Audio:
Output Audio:
Main Patch:
Frequency Gate Patch:
Sound Visualization Patch:
]]>I have attached the respective audio recordings and the gist for my project below.
Original Audio Track (Friend singing):
IR1 and Convoluted Signal (Ballon popping in CFA):
IR2 and Convoluted Signal (Ballon popping in Porter Hall):
IR3 and Convoluted Signal (Speaker playing ballon pop sound)
IR4 and Convoluted Signal (Footsteps on hardwood)
Code:
]]>Links to first and last videos:
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