Below is a video of me detailing my max patch extensively, and showing how to use it (save for the subpatches which can be viewed in the attached zip file at the bottom, also, audio is included in the video):
Below is a gist of the main patch:
Finally, I’ve attached a zip file with all the files you’ll need to use the patch:
]]>Below are the two main max patches I wrote to create the game:
Here is the second patch:
Below is a link to a zip file with all the relevant files for this project:
https://drive.google.com/open?id=1QKsCDLECiuAogAaK-4MKYV6uXcCKUMBw
]]>For my pfft project, I wanted to experiment with facial tracking and use information from my webcam to control parameters to a pfft. The x and y coordinates of my nose provided a high and low cutoff for the frequency bins of the original signal. As an additional point of control, I added an adc~ object to take in audio and alter the magnitude and phase of the original signal in the frequency domain. Below is a clip of the original audio that was used:
Now here is a clip of the audio after I used my nose to alter it (the adc~ picked up a bit of the feedback from my speakers as well):
Here’s a video of me using the patch:
Below is the gist for the top level patch:
And finally, here is the pfft I created for use in this project:
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My first impulse recording was recorded in the bottom of the Doherty stairwell:
The resulting audio sounded exactly as if it had been played from the bottom of a stairwell:
My second impulse recording was taken from the inside of a grand piano:
Ian Anderson’s voice reacted strangely to this impulse, probably because of the harmonics produced:
The next impulse response I used was actually a recording of a handpan that I found on freesound.org:
Convolving this signal with Tull provided some interesting results:
For my final impulse response, I took the impulse of my room at 4am. Needless to say, my roommate wasn’t pleased.
I had to doctor the impulse signal up a bit to produce an interesting response:
The resulting convolution produced an interesting echo effect:
For my convolution piece, I recorded a cover of Skyhill’s “City as You Walk”. I split the recording up into 5 different pieces. The first chunk was convolved with the IR from the Doherty stairwell. The second chunk was convolved with the inside of the grand piano. The third chunk was convolved with an IR from the top floor of Margaret Morrison. The fourth chunk (and my favorite part of the song) was convolved with the IR of my roommate at 4am. The trailing bit was convolved with the handpan, because the handpan IR destroys most of the vocals. You should be able to make out when the impulse response changes from section to section.
For my Max Patch, I used the following patch to generate most of my audio signals:
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Here is the script I used to generate the audio:
Original Audio:
Audio passed through phase vocoder once:
Audio passed through twice:
Audio passed through three times:
Audio passed through nine times:
Audio passed through fifteen times:
Audio passed through twenty times:
Audio passed through thirty times:
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