this work showcases a max/msp patch which creates washes of granular synthesis from a live input. sounds that meet the synth engine are sampled to a buffer~ object, then spliced and diced with 2d.wave~. each parameter of the 2d.wave~ granular output is individually tweakable, and presets can be mixed and overlapped using a midi interface, specifically, the novation launchcontrol xl. wet and dry versions of our live input can then be timestretched and stereo-fied before running through a reverb system. wet and dry blends are then controlled by our midi interface, as well as the interpolation between reverb presets.
this project allows for patch modification without ever touching a keyboard or mouse. as the following recordings hopefully demonstrate, this opens up the opportunity to create and modify complex sound while simultaneously producing the engine’s input. i really enjoyed recording this pieces, and hope to use this patch more in the future! these recordings are just a start!
the first track is a guitar, the second is a drum set (with a dry recording overlayed), and the third is a guitar with a synthesizer. enjoy
Stemming from my practice of making instrumentals with beat loops, I wanted to employ relatively easy techniques to develop analog loops. The patch I created separately shifts the pacing, pitch, and frequency of the signal out for the left and right channel; thus creating an either harmonic or rippling effect for the listener. Immersive 3D audio using multi-channeled systems is an area I intend to pursue and I thought this was a first step towards creating loops from scratch. In the grand scheme, I would like to add on to this patch and create a whole system that divides to more than 2 channels and affects each one differently.
----------begin_max5_patcher----------
774.3oc4WssaiBCD8YxWAxOmsx.1Fx9qrZUjAbScEwPAS2DU09sulwA5MBkF
HYiz9BIdXLyb7Yt4mV3fhy2IpPt+z8WtNNOsvwAD0Hv4vZGzV9tjLdEnFRUu
MVThVZekLEDlGe+O7BiZkVvK4aEZQ4ZghGmIZzAe3c405LgVuuPXsJBszEEy
UaPt+ta65j6jpMqKEIZqVgAjavKc8W07jhg+6eCtaKFuRpLeWvG8dUn0ZfT+
FgOuXQyikiErh+XfVKrzhcf6fdv.tx7dOCBQGCmiEigAMOIrgwneuXz6Tv3Q
IT1pyGgtxiBvzO5pfQKjFOr5N4s5W58jH5nzZkbihm0f4LYkdPLGgAXR8.tk
EbJLbqzJ9ihz0Fmy70Wy05RYbs1lI6zAcGjktRs12q0PNnGp4YR8d.gw7JYB
p8Mkhh7RcFWKTI6eCO6fpqDIBk0MvfL3reFi2BOewaTOOHdyFoc0Guwli3MZ
juMdy6+53s9YfaKEObbBfRGAAb3eCQALaGKhkBnQmDELefNkmzObInA5Kggv
HFFpXGPOELfm0BED+yWghn.uanFX5EbgKTbbzRNikEM8eaPq+0QYwgSJIyTR
YHE.80RRYx9jLwKtdXLtWT+k8BFr.zJH402FNGF7uepRxYrKencpRuP+Ka3r
NeyFi+2GZOsKEIUC2ZmEhe89P9j1meGb9VVE1mYfB0GuKHX5F4uG7U40kIs9
Z2k+be09ohJsTw0xb06zJzpUuGwi2VgiwVjYwVMYeessZFW3MZsUlVjKOL5R
SCTaKEa7HKHpaU2NxKSMYKGMWa7t6nngVPMQaEdAs0nnAxnnABTvOjA+.q9L
Mfmn6RGi6xhliiF1nn7lI7ZFHeh1Z0EDWiJ7hMKgWL1nOCmrsnzKGtHjoW8h
FXSTn9uq5EzUchdm+zSpiHdcoweLo9SM33EEOJJqNX.vwL8wuOGR4iVBKkJ6
Rn0r41oOJa02p.uzzKVaZDWWBfAsiYmOGsM2T7PUKOTF2bjXLILifxz3upfa
QOLJwhmW7Wfibgu9
-----------end_max5_patcher-----------
]]>This patch takes an input, runs it into a delay with feedback, then sends the output of that signal into two delays, one in the left channel and one in the right. each of those two signals feeds back into itself, as well as into the input of the opposite side’s signal. for each three of these delay chains, the delay time and pitch modulates randomly. from there, the pitch modulation effect from the feedback is mitigated by a pitch corrector, which fixes each note (or rather, attempts to) to an A. this semi-randomly modulated signal, paired with a nearly-self-oscillating delay chain and enforced pitch effect, creates irregular swells and digital artifacts within a smooth wave of delay.
drive: https://drive.google.com/drive/folders/1fgAeqN-eK4_rT5vyeMRwL-Cu93NiJY-h
sample sound from: https://www.youtube.com/watch?v=RHSbZBuqOvU
]]>Link to google drive: https://drive.google.com/drive/u/1/folders/1TvdzJoAuPSR6QbU16iHvAaTR8X0kJjw-
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