Make It So’s premise of using sci-fi movies and TV shows to inform real-life interface devices is an extremely interesting and useful lens to view these works! I definitely agree that while not always that realistic, sci-fi is widely creative when it comes to technology and so many ideas from them can be used to derive new devices and interactions.
Many of the trends and lessons brought up articulated feelings I’ve had while watching sci-fi, but never took the time to group and think further on. The move to and away from mechanical controls as well as the seamless coupling of them is something on screen that is reflected in our own lives when we look at the evolution of phones especially. Thinking back, most sci-fi things that I’ve watched have glowing screens often with blue and so I automatically think of the feature shown as advanced when I see this; there’s something about glowing that just makes it seem so much cooler. The use of command line and text based computer control, usually in green, is so ubiquitous that when seen it is an easy assumption to know that someone is hacking into something even without any context. I’ve often seen interface layers for heads up displays and holographic boards, but without the glowing effect, it doesn’t quite invoke the feeling of advanced technology for me anymore from its repeated use because fully manipulable holographic 3D displays have been shown in quite a few things now. To me when done with a cascading 3D effect, file management systems can look futuristic, while 2 1/2 D designs actually make an interface look older. The connections and lessons pointed out so far in this book are fascinating and I look forward to reading more of it:)