{"id":1566,"date":"2020-10-20T18:27:32","date_gmt":"2020-10-20T22:27:32","guid":{"rendered":"https:\/\/courses.ideate.cmu.edu\/48-339\/f2020\/?p=1566"},"modified":"2020-10-20T18:27:32","modified_gmt":"2020-10-20T22:27:32","slug":"sound-in-physical-interactions","status":"publish","type":"post","link":"https:\/\/courses.ideate.cmu.edu\/48-339\/f2020\/?p=1566","title":{"rendered":"Sound in Physical Interactions"},"content":{"rendered":"<ol>\n<li>VR Art installation by Ray McClure<\/li>\n<\/ol>\n<p><iframe title=\"VVVR\" src=\"https:\/\/player.vimeo.com\/video\/265411105?dnt=1&amp;app_id=122963\" width=\"840\" height=\"473\" frameborder=\"0\" allow=\"autoplay; fullscreen\" allowfullscreen><\/iframe><\/p>\n<p>2. Microsoft Soundscape &#8211; Map delivered in 3D sound<\/p>\n<p><iframe title=\"Microsoft Soundscape: A Map Delivered in 3D Sound\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/fiu4eecCqTY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p><a href=\"https:\/\/www.microsoft.com\/en-us\/research\/product\/soundscape\/\">Link<\/a> for more information<\/p>\n<p>3. Some interesting links:<\/p>\n<p><a href=\"https:\/\/www.nature.com\/articles\/d41586-019-01704-7\"> Deep learning monitors human activity based on sound alone<\/a>, able to parse whether a person in a room is sitting, standing, walking or falling.<\/p>\n<p>Apple&#8217;s approach to harmonize sound with physical interactions by thinking of them as <a href=\"https:\/\/developer.apple.com\/videos\/play\/wwdc2019\/810\/\">audio-haptic experiences<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>VR Art installation by Ray McClure 2. Microsoft Soundscape &#8211; Map delivered in 3D sound Link for more information 3. Some interesting links: Deep learning monitors human activity based on sound alone, able to parse whether a person in a room is sitting, standing, walking or falling. Apple&#8217;s approach to harmonize sound with physical interactions &hellip; <a href=\"https:\/\/courses.ideate.cmu.edu\/48-339\/f2020\/?p=1566\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Sound in Physical Interactions&#8221;<\/span><\/a><\/p>\n","protected":false},"author":26,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[4],"tags":[],"_links":{"self":[{"href":"https:\/\/courses.ideate.cmu.edu\/48-339\/f2020\/index.php?rest_route=\/wp\/v2\/posts\/1566"}],"collection":[{"href":"https:\/\/courses.ideate.cmu.edu\/48-339\/f2020\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/courses.ideate.cmu.edu\/48-339\/f2020\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/courses.ideate.cmu.edu\/48-339\/f2020\/index.php?rest_route=\/wp\/v2\/users\/26"}],"replies":[{"embeddable":true,"href":"https:\/\/courses.ideate.cmu.edu\/48-339\/f2020\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1566"}],"version-history":[{"count":2,"href":"https:\/\/courses.ideate.cmu.edu\/48-339\/f2020\/index.php?rest_route=\/wp\/v2\/posts\/1566\/revisions"}],"predecessor-version":[{"id":1661,"href":"https:\/\/courses.ideate.cmu.edu\/48-339\/f2020\/index.php?rest_route=\/wp\/v2\/posts\/1566\/revisions\/1661"}],"wp:attachment":[{"href":"https:\/\/courses.ideate.cmu.edu\/48-339\/f2020\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1566"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/courses.ideate.cmu.edu\/48-339\/f2020\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1566"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/courses.ideate.cmu.edu\/48-339\/f2020\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1566"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}