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	<title>Exercises and Etudes &#8211; Making Things Interactive</title>
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		<title>Exercise: Interaction Study</title>
		<link>https://courses.ideate.cmu.edu/48-339/s2018/?p=497</link>
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				<pubDate>Thu, 22 Mar 2018 15:08:27 +0000</pubDate>
		<dc:creator><![CDATA[ditoh@andrew.cmu.edu]]></dc:creator>
				<category><![CDATA[Exercises and Etudes]]></category>
		<category><![CDATA[Looking Outside]]></category>

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				<description><![CDATA[SketchSpace: Designing Interactive Behaviors with Passive Materials A common disadvantage of tangible interaction is that the behavior of interface is limited to its physical form/characteristics and is usually not generally applicable. This solution tackles this problem by turning any passive objects into a control input device using a camera recognition and a 3D projection mapping &#8230; <a href="https://courses.ideate.cmu.edu/48-339/s2018/?p=497" class="more-link">Continue reading<span class="screen-reader-text"> "Exercise: Interaction Study"</span></a>]]></description>
								<content:encoded><![CDATA[<p class="subheader"><strong>SketchSpace: Designing Interactive Behaviors with Passive Materials</strong></p>
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<p>A common disadvantage of tangible interaction is that the behavior of interface is limited to its physical form/characteristics and is usually not generally applicable. This solution tackles this problem by turning any passive objects into a control input device using a camera recognition and a 3D projection mapping so that the user can take advantage of unique tangibility of each object. It would be interesting to have a massive collection of tangible interactivities based on the object image database, and the user is capable of customizing tangible interaction at scale.</p>
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