{"id":2153,"date":"2022-01-27T17:59:37","date_gmt":"2022-01-27T22:59:37","guid":{"rendered":"https:\/\/courses.ideate.cmu.edu\/48-339\/s2022\/?p=2153"},"modified":"2022-01-27T17:59:37","modified_gmt":"2022-01-27T22:59:37","slug":"make-it-so-readings-how-did-we-think-about-the-future-in-the-past-erin-p","status":"publish","type":"post","link":"https:\/\/courses.ideate.cmu.edu\/48-339\/s2022\/?p=2153","title":{"rendered":"Make It So Readings: how did we think about the future in the past?  &#8211; Erin P"},"content":{"rendered":"<p><strong>General Notes<\/strong><\/p>\n<p>-Science fiction technologies evolve as audiences become more sophisticated and informed by real technological advances.<\/p>\n<p>-Real technology sets a bar for interface\/technology expectations of sci-fi audiences &#8211; must go above and beyond present reality within believable bounds to distinguish itself from pure &#8216;magical fantasy.&#8217;<\/p>\n<p>-Interface defined as &#8216;all parts of a thing that enable its use.&#8217; Spans industrial design, information design, and interaction design.<\/p>\n<p>-Interface evaluation (for purposes of this book) require media that is audiovisual, time-based, and consistent.<\/p>\n<p>-Genre of media is speculative\/science fiction, loose definition, not getting too into the weeds on definitions.<\/p>\n<p>-Motorola&#8217;s StarTAC took cues from Star Trek communicator<\/p>\n<p>-&#8216;all design in fiction- at least until it gets built.&#8217;<\/p>\n<p><strong>Past Thoughts about the Future<\/strong><\/p>\n<p>-Ch. 1 touches on the reciprocal influence of speculative fiction technology and the real world, and examples of this from the past. The design &#8216;kitchen of the future&#8217; came up in last class, would be curious to know more about the reciprocal relationship there. Read an article about the Frankfurt kitchen a few days ago: https:\/\/www.bloomberg.com\/news\/articles\/2019-05-08\/the-frankfurt-kitchen-changed-how-we-cook-and-live<\/p>\n<p>-Interfaces have &#8216;legacies&#8217; &#8211; buttons\/knobs\/switches (also appealing to use for human hand). Digital controls and touch screens are only recently available. New interfaces most understandable when they build on ones that users\/audiences are familiar with.<\/p>\n<p>-Industrial age paradigm: few mechanical controls (levers, buttons, knobs), direct, mechanical feedback via interfaces with &#8216;very little abstraction between cause and effect.&#8217;<\/p>\n<p>-Electrical age paradigm: more mechanical controls, with people using levers\/buttons\/knobs everyday<\/p>\n<p>-WWI brought vast numbers of people into contact with military technology- control rooms, radio and communications.<\/p>\n<p>-Dedication to realism increased over time\u00a0 (ex: restrained control board in Destination Moon, 1950).<\/p>\n<p>-Low budget lead to the design of the touchscreen-esque interface in Star Trek: The Next Generation in 1980s &#8211; movement away from mechanical controls.<\/p>\n<p>-Computation resulted in very abstracted feedback between cause and effect, with graphical user interfaces restoring greater sense of &#8216;direct manipulation&#8217; for user.<\/p>\n<p>-Virtual\/mechanical control fix likely in fiction and in real life due to advantages of each, ie fine motor control for mechanical and complexity allowed by virtual.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>General Notes -Science fiction technologies evolve as audiences become more sophisticated and informed by real technological advances. -Real technology sets a bar for interface\/technology expectations of sci-fi audiences &#8211; must go above and beyond present reality within believable bounds to distinguish itself from pure &#8216;magical fantasy.&#8217; -Interface defined as &#8216;all parts of a thing that &hellip; <a href=\"https:\/\/courses.ideate.cmu.edu\/48-339\/s2022\/?p=2153\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Make It So Readings: how did we think about the future in the past?  &#8211; Erin P&#8221;<\/span><\/a><\/p>\n","protected":false},"author":28,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[8],"tags":[],"_links":{"self":[{"href":"https:\/\/courses.ideate.cmu.edu\/48-339\/s2022\/index.php?rest_route=\/wp\/v2\/posts\/2153"}],"collection":[{"href":"https:\/\/courses.ideate.cmu.edu\/48-339\/s2022\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/courses.ideate.cmu.edu\/48-339\/s2022\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/courses.ideate.cmu.edu\/48-339\/s2022\/index.php?rest_route=\/wp\/v2\/users\/28"}],"replies":[{"embeddable":true,"href":"https:\/\/courses.ideate.cmu.edu\/48-339\/s2022\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2153"}],"version-history":[{"count":3,"href":"https:\/\/courses.ideate.cmu.edu\/48-339\/s2022\/index.php?rest_route=\/wp\/v2\/posts\/2153\/revisions"}],"predecessor-version":[{"id":2158,"href":"https:\/\/courses.ideate.cmu.edu\/48-339\/s2022\/index.php?rest_route=\/wp\/v2\/posts\/2153\/revisions\/2158"}],"wp:attachment":[{"href":"https:\/\/courses.ideate.cmu.edu\/48-339\/s2022\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2153"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/courses.ideate.cmu.edu\/48-339\/s2022\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2153"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/courses.ideate.cmu.edu\/48-339\/s2022\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2153"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}