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	<title>Uncategorized &#8211; Introduction to Game Prototyping</title>
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	<description>53-110  &#124;  Summer II  &#124;  Entertainment Technology Center  &#124;  Carnegie Mellon University</description>
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		<title>Welcome to Intro to Game Prototyping</title>
		<link>https://courses.ideate.cmu.edu/53-110/n2020/?p=10</link>
					<comments>https://courses.ideate.cmu.edu/53-110/n2020/?p=10#respond</comments>
		
		<dc:creator><![CDATA[Tom Corbett]]></dc:creator>
		<pubDate>Mon, 29 Jun 2020 13:44:38 +0000</pubDate>
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					<description><![CDATA[Welcome to the first edition of 53-110 &#8220;Introduction to Game Prototyping&#8221;. (Now socially distant!) This course teaches the fundamentals of designing, testing, and refining a game. We will examine the structure of games, strategies for generating game concepts, and methods to rapidly prototype and test designs. Our class begins Monday 6/29! Live classes will be [&#8230;]]]></description>
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<p>Welcome to the first edition of 53-110 &#8220;Introduction to Game Prototyping&#8221;.  (Now socially distant!)</p>



<p>This course teaches the fundamentals of designing, testing, and refining a game. We will examine the structure of games, strategies for generating game concepts, and methods to rapidly prototype and test designs. </p>



<p>Our class begins Monday 6/29!</p>



<p>Live classes will be held daily via Zoom during our regular class time (12:00-1:20pm EDT).   (The link is available in the announcements and syllabus on CANVAS).  This class features a significant amount of direct interaction and group activity.  As such, your attendance is expected for these sessions &#8211; this is a <strong><em>sychronous</em></strong> class.   Classes will be recorded and posted to the class Canvas if you need to review or are unable to make a class, but please email the instructor if you know you will be absent.</p>



<p>The course structure and assignments will be discussed in this initial class.  See you soon!</p>
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