Dun dun… DAAAAAAAAH! This is it, folks. The last and final assignment for this course. The big burrito, with a side of all the chips – your very own game. This one is worth a little over 25% of your grade for the course, so make sure to read the directions carefully. You don’t want to get caught on a technicality!
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Assignment 8: Platform Game 3 – Advanced
This week we learn some new techniques for enhancing the look and feel our our game levels. Use these tools and build out more of the mechanics of your game level to make your platform game complete!
continue readingAssignment 7: Platform Game 2 – Animation
This week we learn how to animate things – our characters, our objects, even our tiles. Now it is time to put that to knowledge to practice and bring your own personal game to life.
continue readingAssignment 6: Platform Game
It’s time to dive into 2D development with the creation of your very own side-scrolling adventure. In this round, you have much more creative freedom than before – your characters, story, and level design are up to you! You will be seeing less and less constraints over the next few assignments, as the training wheels are coming off and you get to decide what your game should be.
continue readingAssignment 5: Astral Attackers 3: The Final Round
Now that our game mechanics are all working, it is time to punch up the “WOW!” factor of our game with cooler aliens, better visual effects, more UI (ok, that one may not be as exciting, but it IS important!), and finally we will build this version into its own stand-alone application/executable, so that you can say “I built this!”
continue readingAssignment 4: Astral Attackers (Part II)
This week we are going to add some serious cool factor to our game, and also fill out the missing branches of our finite state machine. We’re getting closer to making a complete game!
continue readingAssignment 3: Astral Attackers (Part I)
This week’s assignment is to add some personality to our game, by performing some of the tasks that we left only partially complete, or perhaps completely ignored (like adding awesome sounds). Required Items ITEM 1: Add Sounds – [REQUIRED] Our game is going to need some awesome sounds to add to the action. Go outcontinue reading
Assignment 2: Finish Easy Pong
Your assignment is to complete our Pong game by placing and managing the remaining UI components for scoring and messaging, adding the missing steps from our state outline, and customizing the game with your own personal touches. There are five required parts to this, and two that are optional. Completing the required will get youcontinue reading
Assignment 1: Paddles
For our first week, we will keep things relatively simple – you will add the two features outlined below to our game. Try to get these working to the best of your ability. For this first assignment you will be graded on the attempt rather than the execution. CHALLENGE #1) Make the ball bounce off ofcontinue reading