This week, we replicate last week’s accomplishments in a matter of minutes by using the tools that Unity affords us. This frees up extra time to build our even more of our game and get to work on the logic of moving through the stages of our gameplay. We will work with physics, collisions, sound, scripting prefabs, enumerations, coroutines, and Unity’s UI system. Let’s jump in!
continue readingClass Recaps Archives
Week 1, Part 2: Pong (the hard way)
Part 2 of this week’s instruction is delivered through pre-recorded workshops. You can find the video links for this in the course Canvas site, and on the Course YouTube channel.
In this exercise, we are going to create the beginning of a Pong style game from scratch. We will use Unity primitives to create a playing field, make objects move with code and input from our keyboard, and finally have our ball bounce off of the walls.
continue readingWeek 1, Part 1: Unity Basics
This week is a “2-parter” as we have a limited number of meetings throughout the semester. The first part of the class covered the basics of what makes up a “game engine”, a demonstration of downloading the Unity Hub and installing our Unity version that we will use for the semester, a tour of thecontinue reading