Today, we are looking at some advanced Unity features that we can use to create our own “first person shooter” (FPS) style game. We will take a look at tools for quick level generation, dive into Unity’s Character Controller, take a deeper examination of the offerings of the Physics library, and finally dip our toes into some Enemy AI.
All lessons this week are strictly educational, so there is no deliverable based on these, but I strongly recommend trying to follow along as these systems are very useful for developing your own games.
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