Today we took a closer look at Unity Hub, the file structure of a Unity Project, and made our first application… an eternal fountain of prefab boxes.
Future classes will feature more detailed write-ups as our projects have more step-by-step directions. For today, our recording is posted on the course Canvas site. A zipped version of our BoxFountain project is on the CMU Box site. (Link available on the right)
Here is the code that we created in class today:
BoxFountain.cs
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BoxFountain : MonoBehaviour { public GameObject myBox; // Start is called before the first frame update void Start() { Instantiate(myBox); } // Update is called once per frame void Update() { Instantiate(myBox); } }