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Week 12 Update

PROGRAMMING

We added the bank scenario and dialogues/questions in the game. So now we have two scenarios: fruit vendor and bank. However, it has been challenging to integrate a rewards system.

ART

In terms of art, Andrew has been working on polishing the game environment (see below). This environment contains four social scenarios: bank, department store, fruit vendor, and street. Due to the time constraint, we will use this image both as the main game environment and as the backgrounds for the separate scenarios (zoomed in version).

Sarah is working on the sprites of the bank teller (a robot lady). Following the bank teller will be the images of shopping assistant.

Polished Game Environment in Black and White

PRODUCTION SCHEDULE

In the following week (by 4/18), we will add two more scenarios: bank and department store. We will finalize a polished UI design early next week (Monday). In terms of programming, we will integrate the rewards system, and track player data. Art-wise, we are trying to complete the game environment, and add character sprites.

Programming Art Other
4/17 A working rewards system

Tracking player data

Polished UI

Integrate assets (department)

Game environment

Bank teller sprite

Shopping assistant

Story writing

Playtesting

4/27 Drag-and-drop in separate boxes

Sound effects

Game beginning, ending

Colored environment

Colored restaurant

Stranger on street

Finalized story

Playtesting

5/4 Connecting all scenarios

De-bugging

Polished environment Video, documentation

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