Assignment 4: The Final Assignment

You’ve arrived at the Final Assignment… the Boss Level of Projects. You’ll need to use all of your well earned skills to pass the ultimate test of making a great game with someone else’s story.

Your studio has been chosen to develop a new title for a publisher that recently acquired a suite of well known intellectual properties. Your job is to pitch, design, and deliver a game in 5 weeks, along with the relevant support documentation and marketing materials.

The specific range of IP that you can choose to work with is: any FAIRY TALE or FABLE.

You will begin by quickly generating game concepts in class and then delivering short “elevator pitches” of each concept. Two of these pitches will be selected to be developed into fuller and more realized concepts. One of these concepts will be chosen as your game, and you will begin pre-production as you finalize your Platform Assignment.

Your pre-production package will be presented in a project “greenlight” meeting with the instructor, and then you will have 4 weeks to complete the production of your game, just in time for the last day of class.

The typical rules apply:

  1. No Shooters or Pornography (BVW Rules)
  2. No Pirates, Ninjas, or Zombies
  3. No Default Fonts
  4. No Identity Theft

This time we also have a new target – Casual Difficulty. This means your game should have a difficulty level that offers a fun, casual experience to a novice player that is neither too challenging no insultingly easy. It should present a challenge, but the average player should be capable of finishing the game.

Further details about key deliverables such as marketing materials will be announced in class.

DEADLINES & DELIVERABLES

DateMilestoneDescription
4/2
Friday
Elevator PitchesIn-Class Exercise
4/9
Friday
Game ConceptsPresentation of Game Pitches
(In-Class)
4/12
Monday
Project GreenlightDesign Doc, Concept Art, Production Estimates
(In-Class Review)
4/18
Sunday
PrototypeCompiled Build, Documentation
4/25
Sunday
ALPHACompiled Build, Documentation
5/2
Sunday
BETACompiled Build, Documentation
5/7
Friday
FINALSource Code, Compiled Build, Documentation