This week we focuses on world building and setting the basic idea for our game. We also distributed roles to group members and came up with a general development guideline.
Concepts
We have set our game to be an AR mystery game inspired by Sherlock Holmes mysteries set in a cyberpunk universe. The players will explore a futuristic campus looking for clues and solving puzzles, making deductions to solve a murder case. By uncovering a gripping nonlinear narrative, the player will learn about the ugly truth of the cyberpunk universe and decide their own ending.
Narrative
In Neo-Tokyo, a city controlled by corporations, a hacker named Max was hired by a mysterious client to hack into the NeoTech Group, one of the largest corporations. Max discovered their involvement in illegal activities, including human trafficking and murder, leading to a massive cover-up operation. Despite managing to escape and hide the evidence, Max was eventually hunted down and murdered by the corporation. Before his death, he left a clue to uncover the evidence and bring justice to the crimes committed by the NeoTech Group.
Research
After running through numerous digital and non-digital games , we decided to go into depth about the Sherlock Holmes: Consulting Detective Board Game, especially its mechanics, game loop and the structure. We also gained insights from multiple AR games.
- Murdoch Mysteries Crime Nights
- ARia’s Legacy Mystery Escape Room
- Five Nights at Freddy’s AR: Special Delivery
Reference Imaginary
The key word that we look for is Industrial, Cyberpunk and Steampunk. We want to transform CMU campus to futuristic and strange industrial place that is explorable.

Production Plan
