Author Archives: dsakamot

“Physical Telepresence” by Daniel Leithinger, Sean Follmer, Alex Olwal, Hiroshi Ishii (2014)

“Physical Telepresence” is a project by the Tangible Media Group at the MIT Media Lab. The project is an interface which tracks hands and 3d objects on one end of a video chat and recreates the shape using a grid of variable height physical columns.

/ dsakamot

“Physical Telepresence” by Daniel Leithinger, Sean Follmer, Alex Olwal, Hiroshi Ishii (2014)

“Physical Telepresence” is a project by the Tangible Media Group at the MIT Media Lab. The project is an interface which tracks hands and 3d objects on one end of a video chat and recreates the shape using a grid of variable height physical columns.

/ dsakamot

“Beyond: Two Souls” by Quantic Dream (2013)

“Beyond: Two Souls” was a 2013 video game starring actress Ellen Page. What is unusual about Page’s role in the game is that she didn’t just contribute voice acting or motion capture for a fictional character design, but rather for a 3d model of herself.

/ dsakamot

“Beyond: Two Souls” by Quantic Dream (2013)

“Beyond: Two Souls” was a 2013 video game starring actress Ellen Page. What is unusual about Page’s role in the game is that she didn’t just contribute voice acting or motion capture for a fictional character design, but rather for a 3d model of herself.

/ dsakamot

“Foresta Lumina” by Moment Factory (2014)

“Foresta Lumina” was a commission for Parc de la Gorge de Coaticook, turning a 2 km trail through the woods into an illuminated immersive adventure, featuring characters inspired by the area’s myths and legends.

/ dsakamot

“Foresta Lumina” by Moment Factory (2014)

“Foresta Lumina” was a commission for Parc de la Gorge de Coaticook, turning a 2 km trail through the woods into an illuminated immersive adventure, featuring characters inspired by the area’s myths and legends.

/ dsakamot

“Guilty” by Tony Oursler (1995)

A woman, in the form of a projected face attached to an empty outfit, yells accusatory remarks at viewers from underneath a mattress.

/ dsakamot

“Guilty” by Tony Oursler (1995)

A woman, in the form of a projected face attached to an empty outfit, yells accusatory remarks at viewers from underneath a mattress.

/ dsakamot

“How To Destroy Angels Live 2013” by Roy Bennett, Rob Sheridan, and Moment Factory (2013)

For How To Destroy Angels’ 2013 tour, Roy Bennet, Rob Sheridan, and Moment Factory created a multi-layered curtain of surgical tubing to be used as a projection surface.

/ dsakamot

“How To Destroy Angels Live 2013” by Roy Bennett, Rob Sheridan, and Moment Factory (2013)

For How To Destroy Angels’ 2013 tour, Roy Bennet, Rob Sheridan, and Moment Factory created a multi-layered curtain of surgical tubing to be used as a projection surface.

/ dsakamot

“Emoticam” by Dan Sakamoto (2013)

Emoticam is an application that runs in the background of a user’s computer at all times, monitoring what they type. Anytime it detects an emoticon, or some other expression of real-world emoting, it takes a photo of the user’s face and uploads it to the project website. Visitors can view all images, or choose to filter to one specific term.

/ dsakamot

“Emoticam” by Dan Sakamoto (2013)

Emoticam is an application that runs in the background of a user’s computer at all times, monitoring what they type. Anytime it detects an emoticon, or some other expression of real-world emoting, it takes a photo of the user’s face and uploads it to the project website. Visitors can view all images, or choose to filter to one specific term.

/ dsakamot

“Domestic Tension” by Wafaa Bilal (2007)

For 31 days, Wafaa Bilal lived inside of a gallery space with an internet-connected paintball gun. At any time during the exhibition, visitors to the piece’s website could choose to move and fire the gun.

/ dsakamot

“Domestic Tension” by Wafaa Bilal (2007)

For 31 days, Wafaa Bilal lived inside of a gallery space with an internet-connected paintball gun. At any time during the exhibition, visitors to the piece’s website could choose to move and fire the gun.

/ dsakamot

“Year Zero” by Nine Inch Nails and 42 Entertainment (2007)

“Year Zero” was a concept album by Nine Inch Nails about a dystopian version of America 15 years in the future (from the time of the album’s release). The album itself presented a mostly vague, poetic look into the fictional world; the primary way the story was told was through an alternate reality game.

/ dsakamot

“Year Zero” by Nine Inch Nails and 42 Entertainment (2007)

“Year Zero” was a concept album by Nine Inch Nails about a dystopian version of America 15 years in the future (from the time of the album’s release). The album itself presented a mostly vague, poetic look into the fictional world; the primary way the story was told was through an alternate reality game.

/ dsakamot

“Remote Theatrical Immersion: Extending Sleep No More” by MIT Media Lab’s Opera of the Future group and Punchdrunk (2012)

“Remote Theatrical Immersion” was an experimental collaboration between MIT Media Lab and Punchdrunk to explore ways to make the experience of an audience member at a show like “Sleep No More” more uniquely affected by their actions.

/ dsakamot

“Remote Theatrical Immersion: Extending Sleep No More” by MIT Media Lab’s Opera of the Future group and Punchdrunk (2012)

“Remote Theatrical Immersion” was an experimental collaboration between MIT Media Lab and Punchdrunk to explore ways to make the experience of an audience member at a show like “Sleep No More” more uniquely affected by their actions.

/ dsakamot