Author Archives: vsangubh

“Her Story” by Sam Barlow – Theater and games

‘Her Story’ is an interesting experiment in interactive storytelling. While it can be considered more a game than a theatrical piece or an installation, it has many elements of expanded theater. It is my belief that this game is a

/ vsangubh

“Her Story” by Sam Barlow – Theater and games

‘Her Story’ is an interesting experiment in interactive storytelling. While it can be considered more a game than a theatrical piece or an installation, it has many elements of expanded theater. It is my belief that this game is a

/ vsangubh

“Seven Dwarves Mine Train” by Disney

Embedded Rear projections for the face. Additional Info: Seven Dwarfs Mine Train Literally Puts a New Face on the Disney Theme Park Experience    

/ vsangubh

“Seven Dwarves Mine Train” by Disney

Embedded Rear projections for the face. Additional Info: Seven Dwarfs Mine Train Literally Puts a New Face on the Disney Theme Park Experience    

/ vsangubh

“GOLEM X APPOLO” by Arnaud Pottier BK I Digital Art Company

This project uses an antic sculpture and video to create an uncanny feeling. Put life into an object. This work is based on the lack of life inherent of virtual imagery and classical sculptural art. Golem explores the thin line between virtual reality and real virtuality.

/ vsangubh

“GOLEM X APPOLO” by Arnaud Pottier BK I Digital Art Company

This project uses an antic sculpture and video to create an uncanny feeling. Put life into an object. This work is based on the lack of life inherent of virtual imagery and classical sculptural art. Golem explores the thin line between virtual reality and real virtuality.

/ vsangubh

“Embodied Puppet and Motion Visualization” by Vivek Sangubhotla/ Jason Clark/ Sarah Nelson/Chelsea McClinton (2012)

This is an extensive group project in the tangible media studies. The objective is to build a physical animal puppet (fish) that controls the motion of a virtual representation (bird). This project is done in Processing and Arduino. Was displayed

/ vsangubh

“Embodied Puppet and Motion Visualization” by Vivek Sangubhotla/ Jason Clark/ Sarah Nelson/Chelsea McClinton (2012)

This is an extensive group project in the tangible media studies. The objective is to build a physical animal puppet (fish) that controls the motion of a virtual representation (bird). This project is done in Processing and Arduino. Was displayed

/ vsangubh

“Strata” by Bricolage (2012)

Somewhere between truth and fiction, reality and simulation, STRATA is an immersive urban adventure. Arrive at a secret destination, make contact with your Agent, and embark on a private rite of passage where the choices you make determine your destiny.

/ vsangubh

“Strata” by Bricolage (2012)

Somewhere between truth and fiction, reality and simulation, STRATA is an immersive urban adventure. Arrive at a secret destination, make contact with your Agent, and embark on a private rite of passage where the choices you make determine your destiny.

/ vsangubh

“Connected Worlds” by New York Hall of Science / Design IO (2015)

Presented in the iconic Great Hall of New York Hall of Science, Connected Worlds immerses visitors in a fantastical animated world where your actions — gestures, movements, and decisions — impact how well the world is kept in balance. (excerpt

/ vsangubh

“Connected Worlds” by New York Hall of Science / Design IO (2015)

Presented in the iconic Great Hall of New York Hall of Science, Connected Worlds immerses visitors in a fantastical animated world where your actions — gestures, movements, and decisions — impact how well the world is kept in balance. (excerpt

/ vsangubh

“MegaFaces – Sochi 2014 MegaFon Pavilion” by Asif Khan/AXIS/iart (2014)

MegaFaces is a cross-platform project that combines digital, sculptural and architectural innovation. It was conceived by London architect Asif Khan and engineered by iart for the Sochi 2014 Winter Olympics and Paralympics. The project was commissioned by the Russian telecom

/ vsangubh

“MegaFaces – Sochi 2014 MegaFon Pavilion” by Asif Khan/AXIS/iart (2014)

MegaFaces is a cross-platform project that combines digital, sculptural and architectural innovation. It was conceived by London architect Asif Khan and engineered by iart for the Sochi 2014 Winter Olympics and Paralympics. The project was commissioned by the Russian telecom

/ vsangubh