Art Work References

Cloud – James Minard, James George

Vimeo / Deepspeed media – via Iframely

/ ralph

Cloud – James Minard, James George

Vimeo / Deepspeed media – via Iframely

/ ralph

“Augmented Reality for Bad Days” by Maddy Varner and Lauren McCarthy (2015)

Using google cardboard, “Augmented Reality for Bad Days” allows you to experience an alternate space which becomes a counterbalance to your mood or the quality of your day.  By inserting and adding contextual content to a sampled environment, this google

/ mrpillis

“Augmented Reality for Bad Days” by Maddy Varner and Lauren McCarthy (2015)

Using google cardboard, “Augmented Reality for Bad Days” allows you to experience an alternate space which becomes a counterbalance to your mood or the quality of your day.  By inserting and adding contextual content to a sampled environment, this google

/ mrpillis

“Publish!” by Writ Large Press (2013-2015)

As I think about mapping narratives and creating narratives through interactions in space. I am sharing some of my previous work–more of a way to figure out how to build on it. Our “Publish!” series is all about engaging the public to write, curate and edit, to see themselves as part of the literary landscape.

/ judeth

“Publish!” by Writ Large Press (2013-2015)

As I think about mapping narratives and creating narratives through interactions in space. I am sharing some of my previous work–more of a way to figure out how to build on it. Our “Publish!” series is all about engaging the public to write, curate and edit, to see themselves as part of the literary landscape.

/ judeth

“eTree” by Maurice Benayoun (2015)

Augmented Reality for Art is subject of a dynamically-generated piece of digital art, e-Tree (Emotional Tree), developed in CALLAS as a virtual tree whose growth and evolution reflects the perceived affective response of the spectators.

/ repstein

“eTree” by Maurice Benayoun (2015)

Augmented Reality for Art is subject of a dynamically-generated piece of digital art, e-Tree (Emotional Tree), developed in CALLAS as a virtual tree whose growth and evolution reflects the perceived affective response of the spectators.

/ repstein

“Bosify Your World” by Bos Tea (2014)

This is a company who’s QR codes allow you to place trees around the world

/ repstein

“Bosify Your World” by Bos Tea (2014)

This is a company who’s QR codes allow you to place trees around the world

/ repstein

“Skin Deep” by Rosalie Yu and Alon Chitayat (2015)

Viewers are invited to paint over 3D-scanned likenesses of the artists to create “collaborative self-portraits.”

/ kramser

“Skin Deep” by Rosalie Yu and Alon Chitayat (2015)

Viewers are invited to paint over 3D-scanned likenesses of the artists to create “collaborative self-portraits.”

/ kramser

Dolorean’s “Crystal” by Joan Guasch (2015)

A music video directed by Joan Guasch for “Crystal” by Dolorean, in which 3D-scanned busts vomit amorphous crystalline forms.

/ kramser

Dolorean’s “Crystal” by Joan Guasch (2015)

A music video directed by Joan Guasch for “Crystal” by Dolorean, in which 3D-scanned busts vomit amorphous crystalline forms.

/ kramser

“unnamed soundsculpture” by Daniel Franke & Cedric Kiefer (2012)

A dance piece captured using three Kinects and assembled into a volume of 22,000 points.

/ kramser

“unnamed soundsculpture” by Daniel Franke & Cedric Kiefer (2012)

A dance piece captured using three Kinects and assembled into a volume of 22,000 points.

/ kramser

“Physical Telepresence” by Daniel Leithinger, Sean Follmer, Alex Olwal, Hiroshi Ishii (2014)

“Physical Telepresence” is a project by the Tangible Media Group at the MIT Media Lab. The project is an interface which tracks hands and 3d objects on one end of a video chat and recreates the shape using a grid of variable height physical columns.

/ dsakamot

“Physical Telepresence” by Daniel Leithinger, Sean Follmer, Alex Olwal, Hiroshi Ishii (2014)

“Physical Telepresence” is a project by the Tangible Media Group at the MIT Media Lab. The project is an interface which tracks hands and 3d objects on one end of a video chat and recreates the shape using a grid of variable height physical columns.

/ dsakamot

“Beyond: Two Souls” by Quantic Dream (2013)

“Beyond: Two Souls” was a 2013 video game starring actress Ellen Page. What is unusual about Page’s role in the game is that she didn’t just contribute voice acting or motion capture for a fictional character design, but rather for a 3d model of herself.

/ dsakamot

“Beyond: Two Souls” by Quantic Dream (2013)

“Beyond: Two Souls” was a 2013 video game starring actress Ellen Page. What is unusual about Page’s role in the game is that she didn’t just contribute voice acting or motion capture for a fictional character design, but rather for a 3d model of herself.

/ dsakamot