Using google cardboard, “Augmented Reality for Bad Days” allows you to experience an alternate space which becomes a counterbalance to your mood or the quality of your day. By inserting and adding contextual content to a sampled environment, this google cardboard interface deals with an additional layer of reality mediated by the content that often fills it.
]]>Vimeo / Animishmish – via Iframely
Viewers are invited to paint over 3D-scanned likenesses of the artists to create “collaborative self-portraits.”
Vimeo / Animishmish – via Iframely
]]>Vimeo / Joan Guasch – via Iframely
A music video directed by Joan Guasch for “Crystal” by Dolorean, in which 3D-scanned busts vomit amorphous crystalline forms.
]]>Vimeo / Daniel Franke – via Iframely
A dance piece captured using three Kinects and assembled into a volume of 22,000 points.
]]>Vimeo / axisanimation – via Iframely
Ten24’s promo for the video game Alien: Isolation. The hi-res character models were created using Ten24’s 140-camera capture system.
]]>YouTube / Ibeyi – via Iframely
ScanLab Projects’ music video for Ibeyi’s song “Oya” features ghostly renderings of a forested landscape created using an architectural laser scanner.
]]>“Miles Peyton brings his already-praised project PartsPartsParts into a new dimension by translating a website into a clothing item. The Pittsburgh-based artist’s webpage of the same name features small cut-out photos of anonymous body parts, which visitors can move around their screens.”
more here…
]]>YouTube / Best Picks – via Iframely
YouTube / Golan Levin – via Iframely
“…a real-time interactive software system that presents playful, dreamlike, and uncanny transformations of its visitors’ hands. It consists of a box into which the visitor inserts their hand, and a screen which displays their ‘reimagined’ hand—for example, with an extra finger, or with fingers that move autonomously.”
more here…
]]>“This work is constituted by a white pedestal on which there stands an LCD colour monitor connected to computing machinery by a cable running through the pedestal. The viewer of this work picks up and holds this monitor in his hands. The screen shows a representation of the pedestal with a computer-generated image of a golden calf on top. By moving the monitor around the actual pedestal the viewer can examine this golden calf from above and below and all sides. Thus the monitor functions like a window that reveals a virtual body apparently located physically in the real space.”
more here…
]]>“Steve Mann, a pioneer of wearable computers and a professor at the University of Toronto who had worn “a computer vision system of some kind for 34 years,”
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