Using google cardboard, “Augmented Reality for Bad Days” allows you to experience an alternate space which becomes a counterbalance to your mood or the quality of your day. By inserting and adding contextual content to a sampled environment, this google cardboard interface deals with an additional layer of reality mediated by the content that often fills it.
]]>Here is “Publish: Your Journey!” In the first iteration, we were installed in a farmer’s market. We were invited by Manifest Destiny: Engaging a Changing Landscape, a group from UC Irvine. We set up typewriters for the public to type up their response to “Where will you be?” then they pinned their writing to a location in the Orange County map book.
Another installation of this project was located in Union Station in downtown Los Angeles. In this professional writers were installed in the information booth and worked one-on-one with the public to write a story of “Where did you begin?”
YouTube / Chocolate Films Workshops – via Iframely
“ArtMaps: Interpreting the Spatial Footprints of Artworks”
This appears to be two things (at least). One is mapping art works to their actual location in the real world. The other is tagging photographs and text to specific locations (creating art work). Comments and conversation centers around the tagged art works. I love how the art work anchors the conversation.
“These ‘sociolocative’ practices: Social acts communicating around a physical location, have mainly focused on storytelling about authors or specified locations [8]. Art mapping extends this to include an intermediary object: an artwork, and by extension, artists, and the processes and context of the creation of the work.”
Vimeo / Animishmish – via Iframely
Viewers are invited to paint over 3D-scanned likenesses of the artists to create “collaborative self-portraits.”
Vimeo / Animishmish – via Iframely
]]>Vimeo / Joan Guasch – via Iframely
A music video directed by Joan Guasch for “Crystal” by Dolorean, in which 3D-scanned busts vomit amorphous crystalline forms.
]]>Vimeo / Daniel Franke – via Iframely
A dance piece captured using three Kinects and assembled into a volume of 22,000 points.
]]>Vimeo / Tangible Media Group – via Iframely
“Physical Telepresence” is a project by the Tangible Media Group at the MIT Media Lab. The project is an interface which tracks hands and 3d objects on one end of a video chat and recreates the shape using a grid of variable height physical columns. The goal is to allow two people in remote locations to interact physically, either by manipulating an object that uniquely exists on the other end, manipulating an object that is synced with a like-object on the other end, or by manipulating the shape display itself.
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