Online

Online projects, network related projects, tools and techniques for related work

“Emoticam” by Dan Sakamoto (2013)

Emoticam is an application that runs in the background of a user’s computer at all times, monitoring what they type. Anytime it detects an emoticon, or some other expression of real-world emoting, it takes a photo of the user’s face and uploads it to the project website. Visitors can view all images, or choose to filter to one specific term.

/ dsakamot

“Emoticam” by Dan Sakamoto (2013)

Emoticam is an application that runs in the background of a user’s computer at all times, monitoring what they type. Anytime it detects an emoticon, or some other expression of real-world emoting, it takes a photo of the user’s face and uploads it to the project website. Visitors can view all images, or choose to filter to one specific term.

/ dsakamot

“Domestic Tension” by Wafaa Bilal (2007)

For 31 days, Wafaa Bilal lived inside of a gallery space with an internet-connected paintball gun. At any time during the exhibition, visitors to the piece’s website could choose to move and fire the gun.

/ dsakamot

“Domestic Tension” by Wafaa Bilal (2007)

For 31 days, Wafaa Bilal lived inside of a gallery space with an internet-connected paintball gun. At any time during the exhibition, visitors to the piece’s website could choose to move and fire the gun.

/ dsakamot

“Year Zero” by Nine Inch Nails and 42 Entertainment (2007)

“Year Zero” was a concept album by Nine Inch Nails about a dystopian version of America 15 years in the future (from the time of the album’s release). The album itself presented a mostly vague, poetic look into the fictional world; the primary way the story was told was through an alternate reality game.

/ dsakamot

“Year Zero” by Nine Inch Nails and 42 Entertainment (2007)

“Year Zero” was a concept album by Nine Inch Nails about a dystopian version of America 15 years in the future (from the time of the album’s release). The album itself presented a mostly vague, poetic look into the fictional world; the primary way the story was told was through an alternate reality game.

/ dsakamot

“Remote Theatrical Immersion: Extending Sleep No More” by MIT Media Lab’s Opera of the Future group and Punchdrunk (2012)

“Remote Theatrical Immersion” was an experimental collaboration between MIT Media Lab and Punchdrunk to explore ways to make the experience of an audience member at a show like “Sleep No More” more uniquely affected by their actions.

/ dsakamot

“Remote Theatrical Immersion: Extending Sleep No More” by MIT Media Lab’s Opera of the Future group and Punchdrunk (2012)

“Remote Theatrical Immersion” was an experimental collaboration between MIT Media Lab and Punchdrunk to explore ways to make the experience of an audience member at a show like “Sleep No More” more uniquely affected by their actions.

/ dsakamot

“Sanctum” by Juan Pampin and Michael McCrea (2013)

This work explores social media and physical space. The technology used allows audio to be projected towards a moving target; people can be in the same space and have totally different experience. For each viewer, the experienced is customized. The

/ aiott

“Sanctum” by Juan Pampin and Michael McCrea (2013)

This work explores social media and physical space. The technology used allows audio to be projected towards a moving target; people can be in the same space and have totally different experience. For each viewer, the experienced is customized. The

/ aiott

“MegaFaces – Sochi 2014 MegaFon Pavilion” by Asif Khan/AXIS/iart (2014)

MegaFaces is a cross-platform project that combines digital, sculptural and architectural innovation. It was conceived by London architect Asif Khan and engineered by iart for the Sochi 2014 Winter Olympics and Paralympics. The project was commissioned by the Russian telecom

/ vsangubh

“MegaFaces – Sochi 2014 MegaFon Pavilion” by Asif Khan/AXIS/iart (2014)

MegaFaces is a cross-platform project that combines digital, sculptural and architectural innovation. It was conceived by London architect Asif Khan and engineered by iart for the Sochi 2014 Winter Olympics and Paralympics. The project was commissioned by the Russian telecom

/ vsangubh