axol-soli-checkin

Almost Chicken Checkin

https://almost-chicken.glitch.me/

Video demo:

Good things:

  • all the features implemented seems to work!
  • chicken looking bouncy
  • I have a chicken maker that will make any adjustments to the chicken fairly easy.

Bad things(todo):

  • I got the screen dimensions wrong(could be fixed easily though)
  • Chicken– without any features — looks very phallic(   . _.)
  • sometimes springs get tangled up if you slap it too much (this should be easy fix)
  • Needs chicken sounds
  • Weird thing where while idling it sways towards one side, something wrong with how I’m using noise

axol-sketches

  1. garage band had that “smart drums” thing, where you’re making music from premade sequences– basically the idea here, but you’re controlling the sequences from you jesters.
  2. something similar to https://aidn.jp/mikutap/ but controlled with reach
    1. alternatively, https://tangible.media.mit.edu/project/venous-materials/ and explore more interesting interactions but fueled with reach or swipes. (To trigger music!)
  3. a series of small puzzle games.
  4. a convincing character that responds to distance

axol-LookingOutwards03

https://tangible.media.mit.edu/project/venous-materials/

Vernous materials explores an alterative way to visualize and record motion without using electronics. In simplest terms, these are structure created with fluid inside; with pressure applied, the fluid travels along the structure and “functions as a sensor and display of tangible information”.

As the project pointed out, “computer chips and electronics usually require rigid and bulky components, Venous Materials is a soft and self-contained mechanism that utilizes the motion of daily activities as its energy source”. I think seeing an alternative way to visualize data without electronics could have some interesting applications, and I was surprised as to the amount the data(bending, pressure, or recording past data) they’re able to get just  from manipulating the shape of the structure cleverly.

 

(zimoun’s work is also super cool! Reference lampsauce’s post about it!)

axol-clock

EDIT:

https://editor.p5js.org/axol/full/p7wExHJzu

UPDATE NOTES:

Base on the reflection, it seems that most people doesn’t like it when the lines gets really thick and the recursively drawn parts just become blobs. Thus in the update, instead of changing the thickness of the line throughout the day, the density of the lines is being adjusted, such that the density of the entire grid gets higher as its closer to noon. To avoid the clotting of patterns, when the density gets higher, the “blobs” are drawn in a less dense manner.

————OG POST————————-

https://editor.p5js.org/axol/full/oTaXEcR08

For my project, I initially had three ideas:

1.) make like a cracked screen clock (because the project will be displayed on a screen and I thought that was funny)

2.) make a binary clock, and focus on creating interesting repeating patterns seen on ancient China bronze casting (ref).

3.) make a clock that focuses on the movement of other planets as representation of the day, instead of the Sun and the Moon.

The last was interesting to me, but had to be abandoned because planetary movement was a lot more complicated than I expected. And as much as I loved the first idea, I think the final product would be rather uninteresting to look at (except me thinking it is funny).

I wanted to create a pattern generation function that would produce patterns that are repeating but also tiling, and I wanted to build off the 10 print algorithm. Unfortunately I didn’t have enough time to innovate on that so it’s just the 10 print algorithm for now.

As you approach mid day, the strokes get thicker and the overall image gets brighter (cuz it’s day), and at night it gets thinner. The pattern generation is based off the percent of day passed. Every 5-min a new, slightly more dense chunk is drawn recursively. And the yellow parts represent the hours (in 12) with slightly different algorithm.

If I had more time, I wish to come up with an algorithm that better resembles the Chinese pattern I want, or layer it with more elements to make it more dynamic. Am I satisfied with it? No. But if myself from a year see this I think she’ll be impressed, so that’s something.

 

 

sketch:

axol_timekeeping

I really liked this sentence from the reading “the experience of time is highly subjective, as if that of space, and thus the sense of a long moment, a swift day, a fast movie, a slow book requires elasticity in the way we measure, record, and express temporality”. I think it’s just a really beautiful the way time has been integrated into speech have almost descriptive qualities because of the emotions we associate with time(for example, a swift book = good read, a long day = bad day). I think it’s an interesting concept worth exploring.

axol-meadner

I am really surprised by how simple-ish algorithms can be used to simulate very organic, changing patterns. Also I am inspired how documenting change over time on a graph can generate really interesting results.

Also I thought it was super interesting that Voronoi Fracture was used to generate the irregular patterns in the land plot, and I want to know more about how he did it.

axol_Reading02

Michael Naimark proses the idea of first word art (“First word art is groundbreaking and exploratory”), and last word art ( “Last word art is virtuosity after the rules have been fixed” and has to withstand the test of time).

When a work is technologically novel, then it has to eventually face the challenge of new technologies. The old Doom game was considered a peak in its graphical performance, or the old FF7 adding 3D graphics and was considered as a technological jump. The two examples above are both “first word” works from a technological point of view. But what made them withstand the test of time was their content, and not their graphics.

New technology can bring new additions, new experiences to the work. It’s hard mark what’s a “last word” art on a certain technology. Technology is constantly evolving, and certain aspects  that maybe considered “last work” at the time– because that’s the best the technology had enabled them to do– will no longer be considered so when the technology evolves(good example is graphics). Thus the novelty of work, if wished to withstand the test of time– should not merely be the technology, but how you use it, and what you’re creating with it.

 

axol-LookingOutwards02

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Hand curve test #openframeworks

A post shared by zach lieberman (@zach.lieberman) on

I really like this project by Zach Lieberman because it’s just a really interaction. I appreciate how simplistic it is, yet it’s a intriguing graphic that makes me want to stare at it– I believe that quality partially comes from the interaction between digital graphic and actual video.

axol-LivingWallpaper

I wanted to make a transforming tiling pattern that continuously transforms into different shapes. With a little more research I realized it’s actually kind of hard to transform between tiling patterns. I am not very satisfied with the end product because I really don’t like the colors. But this was my best attempt after trying many color palettes so I had to stick with it 🙁

The shapes are described as a series of points, and I used multiple transformation functions to go between shapes and colors, such as exponentialIn, circularInOut, normalizedInverseErf, etc.