I think it’s interesting to see someone approach creating a game from a non-game designer perspective– as there’s much less emphasis on gameplay, but how the game is experienced and the emotional impact it brings.
I certainly resonated with the part where she said she had to teach herself everything.
I loved her unique take to 3d vr. I feel like most of the focus is on games but her aesthetics were artistic and whimsical which is a unique approach to the field.
I appreciate how Phazero uses the gaming format as a foundation for their art, but they still make it accessible to people who might not initially think the games are art. I also appreciate how they showed some of their first projects and talked about some of the initial struggles of the medium.
I appreciate the way Phazero uses elements of games such as camera angles and pacing to show the character’s mental state rather than explicitly depicting events.
I never thought of game as art that can deliver serious concepts through the interactions in this virtual world. This was a beautiful talk.
I appreciated the love and care Phazero took to educate and enlighten others through these projects.
I really appreciate the way she approached her goals in her practice and development as an artist through a “no fear” mindset. I think this is an important mindset to have when creating art, where I think everyone should be fearless, and take risks when trying to accomplish your art practice and developing new skills. I’m also interested in her art practice of characterless VR games, where she mentions how characters can often take away from the environment and can alter the user’s experience. She instead values the beauty of a VR space and environment and puts emphasis on what the user experiences naturally in her game, which I think is also interesting.
One thing that interested me was Phazero’s work Artifacts I. I think that using their fine arts perspective to challenge game design conventions allows their games to inhabit really unique virtual spaces. Artifacts I is also really cool because it is not random, rather it is a carefully curated assemblage. The resultant experience also has unique interactions. I suppose what I like most about Artifacts I is that it blurs the line between a VR experience and a traditional 3D FPS game.
I can definitely say I resonate with the aesthetics and just the way that she crafts(conceptually and physically) her projects. I was nodding throughout the whole video because there were so many elements I thought the same way even in my own process of creating. Although I have not entered into creating a VR experience myself for my artwork, there seems to be a deep connection with installation and imaging that I definitely fell in love with her work. I also appreciate the idea that these emotional experiences whether they are traumatic or not are meant to be explored no matter the fear they might invoke in someone.
Random comment: I love how she mentions/considers the hyper-masculinity that exists within the game industry within her work.
I am someone who finds VR and virtual 3D media difficult to grasp, while I have worked on it before in classes it is quite difficult for me. It isn’t what I usually do in my own work but seeing this fantastic artist have a solid grasp after a relatively short time seriously gives me hope that I, too, can create work like this. I truly appreciate the visual craft she has in creating spaces that incorporate type, video and game attributes as VR spaces. The aesthetic values she plays with are also super, super interesting to me! I also really appreciate how dynamically she weaves many conflicting concepts to create a characterless virtual space that inserts you, as the player in this space. I also think it was really awesome to hear her relationship with assets and how she, as a creator works through modelling, scripting and designing spaces. This is a lot of labor and hearing an artist talk about this, it made it into a very real relationship to me.