junebug-PhazeroVideo

I found her work and background super interesting. As she brings in her experiences in traditional art like installation, she likes to incorporate the idea of moving around space, whether it be in real life or in gameplay. Something I found interesting about her practice is that she loves the idea of creating awe, wonder, and imagination within her audience – reminding us of our childhood and nostalgia – and yet the content of her works draw from a lot of trauma and violence. This intentional dichotomy really drew me in.  I really liked her description and symbolism in one of her works, “Breathe”. The imagery and the history she was drawing on in this game was super intriguing to see how she morphed it to abstractly visualize it in the piece. As she was talking about her project, “Artifacts”, it really reminded me of my class with Isla Hansen, Sculpture After the Internet, and how the internet can be considered a form of space, full of history and archaeology.

tale-PhazeroVideo

I’m very motivated by that she self-taught herself and made all those works on her own. One thing that interested me was her choice of not developing/using a character — she explains that often times creating a character also delivers an unintended message or an alternation of what she meant to say to the audience, which I never thought of before.