junebug-UnityEssentials

I’ve used Unity before and learned about all these topics from my animation class, but it was nice to follow these instructions using different models and focusing on small details. It was too frustrating using all these files that sometimes didn’t work and the Measured Materials library got me furious. Overall, his lessons were very easy to follow, but everything else about this homework was infuriating.

Ch. 4

Ch. 5

Ch. 6

Ch. 7

Ch. 8

Ch. 9

Ch. 10

Ch. 11

Ch. 12

I struggled with this one. I ended up asking someone from my animation class for help.

Ch. 13

Ch. 14

Ch. 15

mokka- PhazeroVideo

I can definitely say I resonate with the aesthetics and just the way that she crafts(conceptually and physically) her projects. I was nodding throughout the whole video because there were so many elements I thought the same way even in my own process of creating. Although I have not entered into creating a VR experience myself for my artwork, there seems to be a deep connection with installation and imaging that I definitely fell in love with her work. I also appreciate the idea that these emotional experiences whether they are traumatic or not are meant to be explored no matter the fear they might invoke in someone.

Random comment: I love how she mentions/considers the hyper-masculinity that exists within the game industry within her work.

marimonda – PhazeroVideo

I am someone who finds VR and virtual 3D media difficult to grasp, while I have worked on it before in classes it is quite difficult for me. It isn’t what I usually do in my own work but seeing this fantastic artist have a solid grasp after a relatively short time seriously gives me hope that I, too, can create work like this. I truly appreciate the visual craft she has in creating spaces that incorporate type, video and game attributes as VR spaces. The aesthetic values she plays with are also super, super interesting to me! I also really appreciate how dynamically she weaves many conflicting concepts to create a characterless virtual space that inserts you, as the player in this space. I also think it was really awesome to hear her relationship with assets and how she, as a creator works through modelling, scripting and designing spaces. This is a lot of labor and hearing an artist talk about this, it made it into a very real relationship to me.

junebug-PhazeroVideo

I found her work and background super interesting. As she brings in her experiences in traditional art like installation, she likes to incorporate the idea of moving around space, whether it be in real life or in gameplay. Something I found interesting about her practice is that she loves the idea of creating awe, wonder, and imagination within her audience – reminding us of our childhood and nostalgia – and yet the content of her works draw from a lot of trauma and violence. This intentional dichotomy really drew me in.  I really liked her description and symbolism in one of her works, “Breathe”. The imagery and the history she was drawing on in this game was super intriguing to see how she morphed it to abstractly visualize it in the piece. As she was talking about her project, “Artifacts”, it really reminded me of my class with Isla Hansen, Sculpture After the Internet, and how the internet can be considered a form of space, full of history and archaeology.

tale-PhazeroVideo

I’m very motivated by that she self-taught herself and made all those works on her own. One thing that interested me was her choice of not developing/using a character — she explains that often times creating a character also delivers an unintended message or an alternation of what she meant to say to the audience, which I never thought of before.

mokka – Unity Essentials

Here are my receipts!!(Warning: MEsSY)


Watch completion proof:

Learning about GameObjects (Empty) and assets creation:

I played around with the sample models AND some downloaded 3D models/materials from free model websites. Played around with shortcuts.

Learning about Prefabs: Office Books

Using ProBuilder

adding wood material to the fences 😀

Bouncy Ball Physics 😀

FPS Controller

Adding Colliders

Adding Audio

coffee maker
tv music 😀

(There is also outside environment sound but I felt there were too many screenshots already)

AudioMIxer

Lighting

Particle System

– From here, everything started freaking out; I became overwhelmed