One thing that interested me was Phazero’s work Artifacts I. I think that using their fine arts perspective to challenge game design conventions allows their games to inhabit really unique virtual spaces. Artifacts I is also really cool because it is not random, rather it is a carefully curated assemblage. The resultant experience also has unique interactions. I suppose what I like most about Artifacts I is that it blurs the line between a VR experience and a traditional 3D FPS game.