starry – landscape

OpenProcessing link 

Since a lot of my work is inspired by nature, I wanted to explore a generative landscape that focused on simulating cloud movement. I also wanted to emulate the look of a film camera using overlaid lines and black bars, and try to incorporate more graphic design influences. It’s made with Perlin noise and Bezier curves.

I’m satisfied with the final result artistically, I think in terms of computational complexity / cleanness of code it’s lacking. I feel that I was kind of just messing around with things without really understanding their concepts (i.e w/ the Bezier curves) so I felt that it took me much longer than it should have to arrive at the final outcome. I changed the landscape from my first draft, which was originally going to generate “puffy” looking clouds with a blue sky, as I felt it was too similar to my clock piece.