{"id":2130,"date":"2022-04-13T09:11:28","date_gmt":"2022-04-13T13:11:28","guid":{"rendered":"https:\/\/courses.ideate.cmu.edu\/60-212\/s2022\/?p=2130"},"modified":"2022-04-13T09:11:28","modified_gmt":"2022-04-13T13:11:28","slug":"duq-finalphase2","status":"publish","type":"post","link":"https:\/\/courses.ideate.cmu.edu\/60-212\/s2022\/duq\/04\/13\/duq-finalphase2\/","title":{"rendered":"duq-FinalPhase2"},"content":{"rendered":"<p>I looked into the custom engine behind the indie game &#8220;Noita&#8221; called &#8220;Falling Everything&#8221;. This engine creates a fully simulated world of pixels with solids, powders, rigidbodies, liquids, gases, fire, and various oddly-behaving materials. They discussed how everything in the game works under the same fundamental algorithm that effectively generates the behavior of sand. I also learned that I will have to keep my physics simulation a lot more simple due to the amount of optimizations that they put in place for the engine to run effectively that I will be unable to do in unity.<\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" title=\"Exploring the Tech and Design of Noita\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/prXuyMCgbTc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p>I also played around with the orbit simulator here: <a href=\"https:\/\/academo.org\/demos\/orbit-simulator\/\">https:\/\/academo.org\/demos\/orbit-simulator\/\u00a0 <\/a>to get an idea of what the orbit section of what I want to create looks like in a 2 body simulation.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I looked into the custom engine behind the indie game &#8220;Noita&#8221; called &#8220;Falling Everything&#8221;. This engine creates a fully simulated world of pixels with solids, powders, rigidbodies, liquids, gases, fire, and various oddly-behaving materials. They discussed how everything in the game works under the same fundamental algorithm that effectively generates the behavior of sand. I &hellip; <a href=\"https:\/\/courses.ideate.cmu.edu\/60-212\/s2022\/duq\/04\/13\/duq-finalphase2\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;duq-FinalPhase2&#8221;<\/span><\/a><\/p>\n","protected":false},"author":19,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[31],"tags":[],"_links":{"self":[{"href":"https:\/\/courses.ideate.cmu.edu\/60-212\/s2022\/wp-json\/wp\/v2\/posts\/2130"}],"collection":[{"href":"https:\/\/courses.ideate.cmu.edu\/60-212\/s2022\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/courses.ideate.cmu.edu\/60-212\/s2022\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/courses.ideate.cmu.edu\/60-212\/s2022\/wp-json\/wp\/v2\/users\/19"}],"replies":[{"embeddable":true,"href":"https:\/\/courses.ideate.cmu.edu\/60-212\/s2022\/wp-json\/wp\/v2\/comments?post=2130"}],"version-history":[{"count":1,"href":"https:\/\/courses.ideate.cmu.edu\/60-212\/s2022\/wp-json\/wp\/v2\/posts\/2130\/revisions"}],"predecessor-version":[{"id":2136,"href":"https:\/\/courses.ideate.cmu.edu\/60-212\/s2022\/wp-json\/wp\/v2\/posts\/2130\/revisions\/2136"}],"wp:attachment":[{"href":"https:\/\/courses.ideate.cmu.edu\/60-212\/s2022\/wp-json\/wp\/v2\/media?parent=2130"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/courses.ideate.cmu.edu\/60-212\/s2022\/wp-json\/wp\/v2\/categories?post=2130"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/courses.ideate.cmu.edu\/60-212\/s2022\/wp-json\/wp\/v2\/tags?post=2130"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}