Final Project: Telemouths Take 2
Telemouths is an experiment in creating tools to allow for video-game style storytelling in a physical setting. Version 1 allowed a remote user to speak through a mask on another participant’s face; version 2 attempts to incorporate the beginnings of game logic by automating speech, triggered by a user’s proximity to points of interest.
Version 2 is a mixed success; still to be resolved are the issue of getting a tone in the desired frequency range to be omnidirectional, as well as some difficulty getting the iPhone microphone to hear those frequencies. Finally, a signal-producing circuit would pitch-drift when used to generate high-enough sounds, and had to be set aside for now.
Speech snippets in this version are taken from the “The Sims 2”.
Documentation of iteration 1 can be found here.