Growing Up Sux
Abstract
The goal of this project was to create a short film with every shot being a fully realized image created by the group. The result is a short film referencing the joys and creativity of childhood while comparing it to the struggles of adulthood.
Objectives
Our goal for this project was to create a story that played on nostalgia and a kid’s misconception of adulthood. Our group found it funny how a child so often wants to grow up to be an adult, while an adult is envying the child’s position themselves. This resulted in a simple, quick story where a child travels to the future so they can be an adult themselves, only to find themselves in an office cubicle.
Implementation
Our story led us to think about child pop-up/sliding books. We really enjoyed the look and texture of simple construction paper scenes that begin to be layered to create a sense of depth that would otherwise not be there. Effects were added in post to create page turning effects and so that the book opens to the scenes.
Outcomes
Contribution
Citations
All sound used in project was either created by the group or found on Freesound.org: http://freesound.org/
Project Title: Y0R1CK
Andrew Chang, Maddie Duque, Nitesh Sridhar, Sydney Ayers
Submission Date: 5/3/2017
Abstract:
Our goal was to tell a story capturing a cyberpunk aesthetic using older scrap electronics and colorful futuristic lighting. The film takes place in a cyberpunk future, following the main character of a skeleton hand which becomes animated by electronic detritus. The hand escapes the garbage and begins to infect a skull with its technology virus.
Objectives:
Our main goal was to capture a dark and dystopian-futuristic aesthetic sensibility without creating something overly serious. We also wanted to continue using cheap, easy to make props and filming tricks that used the low-budget look of our props to their best advantage.
The colors of our scenes and the look of our robotic glove prop add to the cyberpunk sensibilities of the film while still leaning into the grungy look of electronic waste. Additionally the ending nod to Shakespeare helps position the film in a more comedic light. The sound effects and music helped accentuate both the idea of robotic sci-fi and cyberpunk.
Implementation:
We started by picking our aesthetic and coming up with an overall color scheme involving more intense blues, reds, and purples.
The first prop made was the robotic glove which was created using scrap old electronic parts including ribbon cables and pieces of an old computer mouse. The glove was then populated with several small colored LEDs that flickered and turned on at different points, giving the glove a glitchy but functional look.
Our other major prop was the skeleton hand in conjunction with a gelatine hand mold. By taking the mold and covering parts of the skeleton hand with it, we were able to get a grisly look, and melting the gelatine with a heat gun created even more visceral movement. Additionally, by filming a shot of us puppeting the skeleton hand out of a pile of electronic debris and playing it in reverse we were able to suggest the idea of the debris coming to life and pulling the hand underneath.
Outcomes:
Contribution:
Citations:
Please provide references or links to related work.
– Tetsuo: The Iron Man – Film by Shinya Tsukamoto
– Ghost in the Shell – Series by Masamune Shirow
– “Mayday” – Song by Osamu Sato
– Serial Experiments Lain OST – Soundtrack by Reichi “Chabo” Nakaido
Photo Documentation:
First articulation of robot hand!
Skull wired up with lights and ribbon cable and ready to be puppeted
Original look of the skeleton hand within the gelatine mold
Nitesh becoming the mold for the gelatine hand
Sydney actuating and puppeting robotic glove to make it leave is trash bag
Lighting set up and Maddie zooming in on robotic glove in the trash
Authors: Haobo Wang, Katherine Wang, Rebecca Marcus, and Xavier Apostol
Submission Date: May 3, 2017
Abstract:
Objectives:
Implementation:
Outcomes:
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Photo Documentation:
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Related Works:
People: John Choi, Paul Calhoun, Toya Rosuello, Justin Abel, Samuel Day
Submission Date: May 4, 2017
Abstract
Our final project takes the form of a short film that reveals a shocking yet comedic potential past where large scale food corporations and government military involvement have gone too far. In a remote government research laboratory in the Appalachian Mountains, a pair of mysterious hands are shown attempting to create a hamburger to completely sustain a human lifespan. Instead, their culinary work produces a highly radioactive burger that will shake society to its core. A loose rat discovers the contaminated specimen and the transformation begins. What once was a small innocent test rat in the government facility is now a colossal, confused monster that wreaks havoc on the nearby city. Government officials act quickly and unleash an equally sized robot to take down the giant rat. What follows is a humorous and destructive battle sequence that ends in an unexpected twist that leaves the audience thinking even after the credits roll.
Our team’s goal was to produce a cheesy giant monster fight film reminiscent of the Japanese and American giant monster movie genre of the 1950s-1960s. We accomplished our objectives with the following features:
In order to create the illusion of a laboratory for the opening scene, the actors wore blue rubber gloves as they “assembled” the burger on top of an aluminium foil sheet. A toy rat was used as a puppet to represent the original rat before it became giant. For the city set, we built a foreground made of laser-cut cardboard buildings and cars. These were made in a scale relative to the rat and robot costumes we used. The buildings created a forced perspective that made the characters seem larger than they are. Most filming was done against a green screen (or blue wall) to facilitate keying in post-production. The boardroom scene was filmed in a meeting room on campus with each of the actors wearing business attire.
An overall vintage style was used as a baseline for design decisions. This was not necessarily a singular vision but an intended plethora of film references and genres merged to create a film of its own. Accepting the look of cheap materials like cardboard and campy costumes generated the style, merging 3D and 2D styles as well (costume characters vs cardboard cutouts). The design choices overall were inconsistent, but the urge to pay homage to “the campy classics” through pure absurdity by design, such Godzilla vs Mechagodzilla or Mothra, remained intact.
The outcome of this project resulted in a visual experiment of film references more than clearly structured narrative. The story itself became a nonsensical attribute to the overall campiness of the project, with a variety of influences and ideas clashing together. Most importantly, more humor should have been added to help detract from the narrative itself, helping the viewer simply enjoy the ride rather than over analyze intent.
Set Design
Post-Production – Toya Rosuello, Paul Calhoun, Justin Abel
Animation – Sam Day
Script – Paul Calhoun
Actors
Please use the following 5-point scale for the Likert queries:
Video. Please embed the video directly at the top of the page, then follow it with the text. Please make sure you provide us with a downloadable final video file using a H.264 codec, square pixels (e.g. 1920×1080), at around 15 mbps. You may bring it to us on a hard drive or via a download URL.
Project Title
Abstract
Provide a brief paragraph summarizing the overall goals and results.
Objectives
State your goals, and discuss what specific features are within scope for the project.
Implementation
Discuss your design choices.
Outcomes
Discuss the successes and failures of your choices.
Contribution
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Citations
Please provide references or links to related work.
A very rough draft of our final video. The final video will be about 5 minutes – cleaning up some animated scenes.
Note: The quality of the rough draft may be low, in order to save space for the final.
]]>Key tests on shots so far
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